As threatened, I have been thinking about two ‘essential’ books relating to the ancients period. This is, in some ways, a bit more challenging than early modern, as firstly, I have not been reading about the ancients period for as long and secondly, ‘ancients’ is even more difficult to define than early modern, in that ancients wargaming often incorporates medieval.
Not being one to duck a
challenge, however, I have pondered long and hard (at least 15 seconds, you
know, more than twice the attentions span of a goldfish or average Twitter
user, apparently) and come up with a couple of candidates.
The first one is:
Goldsworthy, A. K., The Roman
Army at War, 100 BC-AD 200 (Oxford: Clarendon Press, 1998).
This is based on Goldsworthy’s
PhD thesis and it does show. If you want a narrative account of Roman campaigns
then this is not the work for you. If you want an account of how Roman legions (and
their auxilia, etc) fought, then this might be right up your street, as it
were.
After some introduction and a
survey of the Roman army’s opponents (observing that little is really known
about many of them) Goldsworthy examines three ‘levels’ of battle: that of the
general, that of the unit and that of the individual. The idea that the main
aim of the Roman army in a given province (which is being used in my Sarmatian
Nation campaign – see the links to the right) is to squash rebellions immediately is expanded upon in a chapter on
campaigns. In the chapter on the unit’s battle, missile fire, and cavalry
against cavalry, cavalry against infantry and infantry against infantry actions
are discussed.
I like this book. Goldsworthy
positions it along the lines of Keegan’s Face
of Battle, trying to see what happened in action, not look at overall
results. There have, of course, been criticisms. The most accurate of these is
that really Goldsworthy’s work is a synthesis of Josephus and Caesar. Other
authors such as Tacitus get only a minor look in. This is true, admittedly, but
the Caesar and Josephus were eyewitnesses while Tacitus was not (although his
father in law Agricola was a commander).
Those of you who have seen
Polemos:SPQR will realise the debt those rules owe to Goldsworthy’s work. The
rules, self-consciously, aim to reproduce the general’s battle. Too many rules,
it seems to me, try to force the wargamer to act at the level of army and unit
commander and the rules become ponderous or confusing. I tried to make PM:SPQR
work at the single, general’s level. Of course, this is not everyone’s cup of
tea, but it did give me a distinctive structure for the rules.
Enough self-praise. The second
book almost made me abandon PM:SPQR as a bad job (shame it didn’t, I hear some
critics cry). It was published shortly before PM:SPQR and might have given me
some rethinking requirement, but my own rules were too far gone for that. It
is, of course:
Sabin, P. A. G., Lost Battles:
Reconstructing the Great Clashes of the Ancient World (London: Hambledon
Continuum, 2007).
If you are an ancients wargamer
and you have not read this, then I suggest that you are missing out. It does
what it says on the tin, provide instructions for refighting ancients battles
(up until the end of the Roman Civil War in 48 BC, roughly) and plenty of
information about how big the armies were, how they deployed and so on.
Now you may or may not like the
rules – Sabin’s aim was more academic than just having a nice wargame, he was
trying to see what range of outcomes might be available in the originals – but you
cannot deny that the book is a mine of information. As it happens I have never
tried the rules in the book, but if it had been published a little bit earlier
I would probably have rethought the base strengths in PM:SPQR. I’m not sure how
much difference it would have made, except that Sabin assesses veteran troops
as worth nine new levies (as I recall).
If you look around the wargaming
blogs you will see, from time to time, refights of famous battles using the
Lost Battles system. It seems to work quite nicely, but I am not sure I have
head room for another set of rules.
Anyway, time for some honourable
mentions.
If you are serious about the
classical world, you have to have this one:
Hornblower, S., Spawforth, A.,
eds. Oxford Classical Dictionary (Oxford: OUP, 3rd ed, 2003).
This is not, of course, a
wargamer’s book, but more or less everything you need to know about the
classical world is contained therein. It is, I think, a very dangerous book.
You pick it up to look something up, and before you know it two hours have
passed and you are reading about the delicacies of salt mining in the ancient
Middle East or the tin trade. If it does not have everything in it, it has most
things us non-scholars of the classical world need. What it doesn’t have we
probably don’t need.
Last up, we have:
Sabin, P., van Wees, H., Whitby,
M., eds. The Cambridge History of Greek and Roman Warfare, 2 vols (Cambridge:
CUP, 2007).
The first volume covers Greece,
the Hellenistic period and the rise of Rome (i.e. the Punic Wars); the second
runs from the Late Republic to the Late Empire.
Each of the four sections has a
similar structure – a chapter each on international relations, military forces,
wars, battles, warfare and the state, the relation of the military and politics
and war and society, each written by a specialist. Again, this is not so much
narrative history as a structure for analysing the various aspects. As such, it
may not be every wargamer’s cup of tea,
but it is interesting and, again, the serious classicist on ancients warfare
probably shouldn’t be without it.
The last two of these volumes
are, it has to be admitted, seriously expensive academic tomes, but a good
watch kept on second hand and remainder book websites can turn up some gems.
That, of course, and a supportive spouse….
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