The last game in the Summer 1606 campaign move brings us to the Iberian Peninsula. Here, you might recall, the Basques have rebelled against the central government. This was actually caused by the French, who used their ‘subvert’ card to cause a revolt. The French, you might recall, did a similar thing in Estonia and caused the Swedish army to defect to the Muscovites. Reputations for Machiavellian diplomacy are hard to lose, of course.
Still, Spanish government local forces moved in to crush the rebels. Both sides got randomly drawn Spanish-style armies, with added possibilities of militia. The government got four demi-lancer bases, four pike bases, three shot bases and a light horse. The Basques got two demi-lancers, five pike, two shot, a light horse and two militia bases. The new(-ish) system gave a start time of 09:15, with fair weather and a light wind (force 2) blowing north-east.
The set-up is above, the government to the left. The far side of the field is fairly open, and so the idea is to crush the rebel right and then sweep across from that flank, while the foot mask the Basque infantry. The Basque idea is to hold their right with the cavalry, while using their infantry advantage, especially on their left where the bulk of the pike are deployed on a hill. The militia are in reserve on the far left (near right of the picture), behind the hill.
The action started with a general government advance, as seen. The light cavalry of both sides clashed, to the advantage of the government.
In the centre and on the government right, the infantry have got into range, although not much has happened so far except smoke. On the government left, however, there have been developments. The Basque light horse has been chased off by demi-lancers, but the Basque demi-lancers have charged in. One base has been bounced, but the other is driving back its opponents. But the government still has a second line of cavalry, so there should not be a problem.
As the infantry get closer to exchanging fisticuffs, the cavalry combat continues. The government general has led his men into the bounced Basque demi-lancers, much to their detriment. The Basque general has continued the victorious charge into the second line of government demi-lancers.
The government general and his cavalry have seen off their opponents, and, not having charged into combat, are returning to the main cavalry fight. The Basque general and his cavalry have been bounced off some very shaken government demi-lancers and are now in trouble. The general has led them across behind government lines to try to get away from the returning government forces. In the meantime, in the centre, the government infantry has continued its advance. On the Basque left, however, the pike on the hill have got fed up of being shot at and have advanced. This was not part of the government plan, and their infantry have got a bit close to the hill.
With a bit of nifty hoof-work, the government general has switched demi-lancer bases and charged the second base into the rear of the Basque general and his demi-lancers (it was all in range, honest). This has led to the rout of the Basques, but the general has survived and is now adding his heft to the pikes coming down the hill. The rest of the government cavalry are, however, scattered and will take a while to sort out. In the centre, the infantry action is fairly close, but on the Basque left the pike are holding the government pike and driving off the musketeers.
The infantry combat then arrived at its crisis points. In the centre, the government foot was starting to be driven off with damage. The story was similar on the Basque left, where the musketeers had been routed and the pike, in spite of the presence of the general, were being driven back. It has to be admitted that the government tempo rolls were awful at this point, and they just could not get orders to the cavalry.
It did not go on much longer, in spite of the government trying to round up some support for the central foot. The central pike block was routed despite support from the shaken musketeers. The Basques shrugged off the flank attack as if it were rainwater. On the Basque left, the infantry had routed as well, taking the general with them. The demi-lancers, which were carefully lining up a flank attack on the Basque pikes is now obstructed by fleeing government forces.
At this point the government was 14 morale points down, and the dice roll did not improve matters, so the army routed. They really did have a set of bad dice rolls towards the end.
And so the campaign turn finishes after seven wargames. It was a nicely varied move, with action from Vietnam to Iberia. I suppose the headline news is the failure of the Spanish to take Paris, along with the revolt in the Basque Country which has not been quelled. The rout of the Ottomans in Bosnia is also noteworthy, along with, of course, the usual shenanigans in South-East Asia where countries just cannot seem to stop invading each other. The Muscovites have also suffered what we might call another strategic setback. They just cannot seem to break out of the net between them and the Baltic.
Next up, of course, is the Autumn 1606 move, which will again be in the Eurasian landmass. The addition of the African states and the Americas will occur in the Winter turn, although the term ‘winter’ does not apply quite so much to Africa and other equatorial entities. So that might change things slightly, although the fact has been ignored for India thus far. Still, in Europe there is all to play for between France and Spain, and the Balkans are wide open if the Austrians choose to exploit the fact. Even in South-East Asia things might quieten down as states run out of money. Mind you, in the far east, the Koreans are now trapped on Kyushu after the demise of their fleet, and the advent of the Japanese navy into the Sea of Japan. The game, as they say, is afoot...
