You might have noticed, if you have read any of this stuff, that I tend to whiffle over winter moves. There is a bit of accountancy going on in the background, of course, but really not much else. However, I have decided to slow down a bit and try to give some account of the Winter 1605 and Spring 1606 moves, mostly so I can try to get my own head around it.
There are a few changes to report. Firstly, the states of Golconda, Bihar, and Vijayanagar have been added to southern India. Hopefully, they will jazz up the world there a bit and enable a few more elephants to hit the table. Secondly, in the West, the states of Venice, Brandenburg, and Saxony have been added as active players. They were noted but passive before, to try to keep the number of states down to something manageable on a sheet of A4 paper, but now I have gone all high-tech and spreadsheet, that is not quite so much of a concern.
The major rule-change, however, regards countries in debt. Basically, each province occupied or owned yields 1 ducat in income. Each military force costs 1 ducat a year. However, replacements after a battle cost 1 ducat a base unless the forces involved were locally raised. The fact that some states have landed spectacularly in debt has, hitherto, been ignored. But now a rule has been introduced that each winter, an indebted government has to roll against its GOOS score to convince the bankers that it is still viable. In winter 1605, six nations met the criteria, of which three failed the GOOS roll: Sweden, Cambodia, and Laos.
The effect of a failure is that armed forces may mutiny, and provinces revolt. In the case of Laos, everyone remained loyal. Cambodia fumbled the GOOS roll, which led to the leader being assassinated as well as the army mutinying and defecting to Siam. Cambodia has now, at least for the moment, more or less disappeared as a separate entity in the game. The Swedes suffered mightily as well. Revolts occurred in Estonia and Gothland. The army and fleet in Gothland mutinied and disbanded, while the fleet in Finland defected to Muscovy. This left the Swedes with an army in Estonia and a train in Gothland. The Japanese, incidentally, criticaled their GOOS roll, and made an advantageous marriage and a diplomatic coup, both increasing their GOOS score. Good things can happen to debtors as well.
The winter random events also rolled up some interesting things. Barbary pirates attacked Portugal, and a rogue Burmese army attacked Vietnam. These actions were deferred until spring, as were the moves made by Spain, Bavaria, Vietnam, and China. The spring random events were also interesting, yielding a civil war in France and Mongol raids on the Chinese province of Shanxi.
Diplomatically, the French decided to subvert the Swedish army in Estonia. This was successful, and the Swedish Estonian force defected to Muscovy. This diplomatic coup could well have outraged opinion in France, because the civil war turned out to be between the armies in Burgundy and Languedoc, one Royalist and one pro-Spanish. To this mix was added a Spanish invasion of Burgundy. I’ll have to sort that one out later.
In other moves, the Austrians seized Dalmatia. This upset the Venetians (who had, as noted above, just become a player), but as their only force was a fleet in Venice, there was not much they could do about it. They appealed to the Ottomans to attack Austrian forces, but the Ottoman Emperor fell ill and was incapacitated. In the East, the Chinese providentially moved their army to Shanxi. The Japanese invaded Kyushu, which was lost last year to an invading Korean army, you might recall. The Vietnamese, subverted by Pugu, aimed to attack Siam, while the Siamese subverted the Laotians to attack Vietnam. This manoeuvring led the Vietnamese to invade Laos. Otherwise, in the west, the remaining Swedish forces in Gothland have to face a rebel army, while the Swedish army, which defected to Muscovy, still has to face a rebel force.
Of course, various other attempts at diplomacy were made, without making much impression on the overall situation, while the Bavarians converted their move card into a raise one, as they had no military forces. The Spanish raised a train in Franche Comte, and the Koreans raised an army in northern Korea.
Finally, another rule change, which came into effect in winter 1604 but had no impact then, is that all nations with an internal diplomacy score of 1 have to dice to see if a civil war breaks out. Most nations survived this, except Muscovy, which now has a rebel army marching on Muscovy itself. This is, in fact, for the second time, the civil strife in the country from the start of the campaign has never been resolved. Maybe this time.
So, there you have it. By my count, there are ten wargames to be had in spring 1605, ranging from the Japanese invasion of Kyushu to Barbary pirates raiding Portugal. As there are now 28 nations playing on the board, I suppose that this is a reasonable return for my effort. The winter and spring turns took about 2 hours to resolve, although this included adding the new nations to the tables as well. And they were, as I have tried to indicate above, rather complex moves with new rules implemented as well.
The Estimable Mrs P, each time I add rules and nations, worries that the campaign will bog down and I will get bored with it. I think it is a reasonable concern, but it has not happened yet, at least. I think the sheer variety of games (the campaign is, after all, nothing but a wargame generator in essence) keeps my attention. Remarkably, given the highly abstract nature of the campaign, some interesting scenarios are created as well, such as ill-fated but noble attacks against the odds, and, now, trying to work out what the Barbary pirates would look like.
I have seen it suggested that for each hour of effort in administration and planning, we should look for six hours of playing (I think this was in a role-playing game context). So, for two hours of administration, I am hoping for 12 hours of wargaming, and with 10 games on the table, I might well get that.
And so to the first game, moving from east to west. The Japanese are trying to land on Kyushu. Let battle commence!