For reasons entirely unconnected with wargaming, I recently attended a course on the philosopher Nietzsche. Few people know much about Nietzsche, even how to spell his name. One thing people seem to know is that he went mad due to syphilis, which is only half true. He did go mad, but not because he had syphilis. The other thing people know is that he declared the death of God, even though he did not argue for it. There are reasons for what he said and why, but I am not interested in them here. What I wish to note is that just before he descended into irretrievable madness, he became megalomaniac, writing to friends about how he ruled Europe and would have all anti-semites shot, among other things.
I have for many years, in fact since the DBR army lists volume 3 book was released, pondered Africa in the early modern period. It never made it into my original 1618 – Something campaign, for a number of reasons. Firstly, the figures are simply not available. I have a fairly flexible approach to building Early Modern (for the sake of argument, let us define it as 1500 – 1700) armies, as the regular reader of this blog will know. However, it gets increasingly difficult as the forces and troops get more obscure, and Africa is definitely getting obscure. It is even more so with 6 mm figures, of course. Even so, back in the 1990s there were few figures around in any scale.
The next problem is finding anything out about Africa in the time frame. There was practically nothing about the subject. Even now, in the age of the Internet, there is not much. Mostly, what we have is reports from Portuguese merchants and adventurers, which we can believe or not, as we choose. So it is all a little tricky.
Not to be deterred this time, of course, I am planning a further extension to the 1600 – Something campaign, which has come to dominate the blog and which you are probably all bored silly with. But perhaps Africa in the late pre-colonial (or early colonial) period might be interesting for some. I have started with a map (which is proving difficult, as noted above) and sourcing figures. Having given up on finding the ‘correct’ figures, I am going to use what I have from my North African and Arab box, assorted Asian types and, of course, the Aztecs, who provide plenty of tribal foot, bowmen and skirmishers.
As a proof of concept game, or rather, just for fun and to show that it works, I set up a game, above, between Somalis (of an undefined location) to the left and Abyssinians to the right. The Somalis have a skirmisher (in the palm trees), two cavalry, three bows, and six tribal foot bases. The Abyssinians have four light horse, two shot (in the fields), a skirmisher, a bill base, and five tribal foot bases. I also rolled a fair bit of terrain, as you can see, which means that the Abyssinian light horse are, unusually, in column.
As this was not a campaign game, I was possibly a bit more gung-ho than I would normally be. The Abyssinian light horse have moved onto the flank in the foreground and deployed. The first thing they did was halt the rightmost group of tribal foot, so the Somali cavalry have moved across to cover them. The rest of the Somali tribal foot are moving forward into charge position.
The leftmost Somali foot charged home, shaking their opponents. Then they had a disaster, and the Abyssinians fought back, recoiling them and then, under the leadership of the general, routing them. This led the rest of the Somali army to waver. As they were doing so, the central block of Somali foot was charged by the Abyssinians and forced back. Meanwhile, the light horse were still entertaining and disrupting the Somali cavalry.
The coup de grace came when the Abyssinian general led the light horse onto the flank of the central block Somalis. The shaken Abyssinian tribal foot stepped up and recoiled the Somalis again, and they vaporised. In the meantime, the dancing Abyssinian light horse on their left subjected the Somali cavalry to a withering barrage and hit one base twice, the Somali general having just brought it back into line. The Somali general had to roll for risk, and failed. The Somalis were now four bases and a general down, and the morale roll came up ‘rout’.
That was fun, although I did not manage to get any firepower into the action on either side. Tribal foot armies then to either win big or lose big, and this was no exception, although the Abyssinian dice rolling was pretty good. With the general dead and the centre gone, the Somalis were toast.
So, the principle is proven. I can run wargames in East Africa, at least. The map is slowly being extended from Egypt down the Nile, and resources are being garnered for West Africa. I am even considering buying a few Ashanti, colonial Abyssinian and Zulu figures, just as markers for what is going on, but I suspect that the Aztecs will continue to provide the bulk of the troops.
As for the megalomania, well, you be the judge. The campaign currently stretches from Portugal to Japan, and Norway to Egypt, with, I think, twenty-eight political entities on the map (I can’t say countries, as Cambodia currently has no territory). By my reckoning, Africa will add approximately fourteen more, plus Morocco and Oman as separate actors.
The last map turn took me about an hour and forty minutes to run, and provided seven wargames. I reckon, then, that once Africa gets going, it would generate another three battles and another 20 minutes of preparation time. Mind you, the Indian subcontinent has been going for a few moves so far and has produced nothing.
So, there you are. Am I becoming a megalomaniac? Or simply going mad? You be the judge.