On 24th March 1603 Queen Elizabeth of England died. In real history, of course, she was succeeded fairly seamlessly by James VI of Scotland, and propaganda would have us believe that it was seamless and James was simply acclaimed King. It was not that straightforward, of course. There were at least three other claimants to the throne, including Isabella of Austria, the Hapsburg governor of the Low Countries, Arbella Stuart, whose claim to the throne was more or less as strong as James’, and Edward Seymour, who sprang from the Grey branch of the English royal family and whose aunt was Lady Jane Grey.
Other interested parties were also around, of course, including the Spanish, French and Dutch, all of whom had ideas about who should succeed. Nevertheless, in real life no-one did. Isabella was not interested, and no other claimant even tried. It was reported that the claims of others aside from James were raised at the Privy Council meeting held on the morning of the Queen’s death. It was also reported that the Earl of Northumberland had 50 armed men nearby to ensure the succession of James.
With that background, I started a ‘what if….’ What if the Privy Council had come to no conclusion and each of the claimants had decided to press, or try to, their rights. With that in mind I tried to find a map of the Atlantic Islands suitable to my purposes. I failed, so I had to draw my own (which took a while), which those of you who follow me in another place will already have seen. I cobbled together some campaign rules, including the intriguingly named GOOS score (God On Our Side) which controls the momentum of each campaign to be ruler.
The situation in April 1603 is above. James VI has moved into Northumberland with an army. He failed his GOOS roll and is therefore opposed by the trained bands. In the Channel a complicated sequence of moves and diplomacy have landed up with a French army, transported in Spanish ships, attempting a landing in Hampshire, also opposed by the trained bands (another failed GOOS roll). In other news, Arballa has raised an army in Derbyshire, while Seymour fumbled his initiative roll and hit a military disaster. As he did not have any military force at the time, I ruled that the Wiltshire trained bands failed to support him and he took a GOOS hit. He has just failed to raise the trained bands of Berkshire.
Still, the point of the campaign is to have wargames and the first one in Northumberland. I rolled up the terrain using my normal rules – it was understandably hilly, and the ground was split up a bit by streams. James had 4 pike and 4 shot, 2 light horse, and 2 demi-lancer bases. The Northumberland trained bands had 5 shot, 5 pike, and 2 light horse.
James deployed his demi-lancers across the stream with orders to outflank the English and cross the stream. Otherwise, the infantry were to press forward, covered by the light horse, and crush the English foot in detail, as they looked a little spread out.
The battle started slowly, as tempo was in short supply, but the Scots eventually got moving. The opening exchanges between the light horse took a while, but the Scots gained the upper hand, while their left-wing musketeers eventually routed a base of English light horse.
Above you can also see that the English have turned a block of foot to prevent the Scots cavalry from crossing the stream, while they have advanced some foot on their left. As the action developed, James forgot to withdraw his light horse now they had seen off the opposition, with the result that they suffered a bit from English musketry. On the other hand, his right-wing infantry were bearing down on an outnumbered English regiment, and the English have had to turn their stream covering infantry back towards the centre as the Scottish foot’s advance develops, while one of the reserve regiments has taken their place further to the rear.
The Scottish attacks went in with mixed results. The Scot’s musketry has clearly deteriorated since the Armada campaign and they struggled to make an impact. On the other hand, two deep pike blocks against single depth should have been a walk-over. But it was not. The English defended themselves manfully, in fact, counter-attacking with some effect.
In the foreground you can see that the nearest regiment of Scots has been suffering quite badly at the hands of the English. While they have routed one base of English pike (fleeing on the far right of the picture) they have lost a base of musketeers (fleeing far left) and the pike and shot remaining are shaken. On the Scot’s right, their musketeers are making little headway against the English, while the King is locked in combat next to them with his pikes being held by the English including the general. On the far side, the Scottish cavalry has crossed the stream, charged home and, while they have driven the English back, have not exactly blown them away.
The English luck could not hold. Eventually, the odds got the better of them. On the far side, the Scottish cavalry are starting to prevail – the musketeers have fled, and the pike are shaken. In the centre, while the musketeers are still held up by their foes, James and his pikemen have prevailed against the English general, although the central English regiment is advancing against the Scottish light horse. On the near flank, the shaken base of Scottish musketeers has now routed and the English pikemen are locked in combat with the shaken Scots. Both sides had to throw for morale, as James had lost another musketeer base and the English their general and a pike base.
James got a ‘withdraw’ result, but the English got a ‘rout’. So James had won. Just about. His dice rolling had not been great throughout. The outflanking manoeuvrer, while it had worked, had not been as decisive as he hoped, and it turned out that two deep pike are not automatic winners against one deep. Still, he won and his GOOS score will be adjusted accordingly. The march south continues.