‘I need your help.’
‘You what?’
‘I need your help, and your men.’
‘The must have been very painful
for you to say.’
Vodkaschnapps shrugged. ‘It is
war, my friend. We have beaten the Romans in open battle, but now they are
hiding like moles, and I need your help to dig them out.’
‘Do you mean you can’t?’
‘We could, but the Romans are tricky,
we know that. They still have some cavalry who might try to interfere.’
‘So what are you suggesting?’
‘We will keep the Romans away and
you storm the fort.’
‘So I get the difficult bit?’
‘I cannot do it. My men are not
comfortable on the ground. You do it and keep the loot.’
‘Do I have a choice this time?’
‘Of course not.’
*
‘You want me to do what?’
‘Join us against the invaders.’
‘The invaders are also
Sarmatians, of my race, my kin. Their leader is my kin. I cannot join with
their enemy, Roman’
A coin clinked on the table, then
another.
‘Your kin, your brother?’ Another
coin, then another.
‘Well, more a sort of cousin, really.
It is just a figure of speech we have.’
‘Then you’ll aid us against them?’
‘Well…’ Another coin. ‘Maybe.’
Three more coins landed on the
table. ‘Can we turn your maybe into a yes, if this is your advance half?’
‘I will meet you on the field
with my men, my friend.’
*
G. Inan Tonicus has resorted to bribery
to raise some heavy cavalry against the Sarmatian invaders. It seems to him to
be the only way he can face them on the field. After the last defeat (see the
link on the right under ‘Sarmatian Nation’) the infantry have taken refuge in a
marching fort while Tonicus has gone for reinforcements.
Vodkaschnapps has not been idle
either. After finding the Romans in the fort, he has recruited the previously
defeated Dacians to assault it while, as noted above, using his men to hold off
the relieving forces.
This was one of my largest games
to date, with four twenty base armies on the field: Roman, Dacian and two
Sarmatian armies, on opposite sides. From this you may deduce that I have
recently finished doubling the Sarmatians, and quite pleased with myself I am,
even though I did nearly give up. Painting endless cataphracts seemed a
mountain to climb, but I got there in the end.
The deal is that the Dacians will
assault the marching fort, while five Sarmatian bases have to remain within a
charge move to ensure the allies’ diligent attention to the task in hand. If
the Sarmatians start to lose, the Dacians will withdraw one move from their
positions and see what happens. If the Sarmatians lose then the Dacians will change
sides.
Similarly, the Sarmatians the
Romans have recruited will waver if the fort is penetrated and change sides if
it falls. In this case ‘falls’ means the Dacians coming out the other side.
The picture shows the game a few
moves in. To the left are the relieving Roman cavalry, on the Roman road. To
the right are the mercenary Sarmatians. To the left and right of the marching
fort are the barbarian Sarmatians, and beyond the fort are the Dacians, who are
just about in position to assault the near gate. The figures are Baccus, the
trees and fort are Irregular and the village in the distance I think is
Timecast.
The assault on the fort was one
of critical timing.
The Dacians approached covered by
their light horse, which absorbed the fire of the bolt shooters. The latter
were backed up by legionaries, so the picture shows the critical point of the
assault – whether the Dacians or Romans would have the tempo to lead the
assault first. As it turned out the Dacians did and won the combat against the
bolt shooters, and then followed up into the supporting legionaries.
A few turns later the situation
in the fort was critical for the Romans. Furthermore, the mercenary Sarmatians
had ceased offensive operations.
The initial assault has driven
deep into the fort, and the second assault is also over the walls. From here it
went from bad to worse for the Romans, although they very nearly managed to
stabilise the situation, albeit with some very shaken cohorts. The secondary assault, however, made it to
the other side of the fort and waved to their Sarmatian friends, causing the
mercenary Sarmatians to change sides. At this point, I stopped the game as Roman
morale had sunk to zero. The only remaining interest is whether Tonicus and his
cavalry will get away.
The picture shows the final positions. The Dacians have blasted their way through the fort. The Roman cavalry has deployed against the flanking barbarian Sarmatians, but now the mercenaries to their rear have changed sides. The infantry in the fort has mainly evaporated.
The action did not go as I was
expecting. A lot depended on who won the tempo at the initial storming of the
marching fort. On the other hand, the Roman tempo points rolling was not good
during the game, and nor were their combat dice. It was a fun battle, however,
and the sight of Dacian hordes swarming over the palisade is one that will live
with me for a while.
*
‘After that I think I can forgive
you for resisting me.’
‘That is good of you; we just won
you the battle!’
‘Allies?’
‘OK, allies. But the Romans will
still kill us. Anyway, what about your brother?’
‘Here.’ Vodkaschnapps placed a
jangling bag on the table. ‘This is his half of the Roman money he took to
joining them.’
‘Doesn’t he want it?’
‘We… negotiated.’
‘What happens now? The Romans
will come again.’
‘We have to decide, my friend. Do
we pitch our tents here and await them, or go on to attack the main base
hereabouts and try to get rid of them permanently.’
A good looking scenario. Nice logic to it. Despite the large forces on each side there’s plenty of space to manoeuvre. Much more interesting than a line em up shoot em up game.
ReplyDeleteAgreed, but now I have to figure out what happens next.
DeleteI really don't like games where one edge of the board serves as a flank guard. Reality is rarely that simple. So I prefer to keep the force to space ratio fairly low, although with the samurai vs Koreans a bit ago I found 24 bases on one card table is feasible.
A very interesting game, many thanks for writing it up. I have found that a properly organized Tribal Foot attack can be very difficult for the Romans to counter in Polemos:SPQR.
ReplyDeleteThank you. Yes, undisrupted four deep tribal foot are a handful. The Romans need to hang on for the first round and hope.
Delete