I suppose it would be only fair to show a picture of the map of the Burmese campaign.
The dark blue pin shows where Toungoo is, the light blue pins indicate the cities that have recognised my enlightened rule. Well, except Prome, of course, which I had to introduce to enlightened rule at the point of a spear (see the previous post). The above is the result of the first move, in the 1530 turn.
The second part of the turn is the random event. I hoped for nothing much to happen, which is quite likely this early in the campaign, as I do not have too many vassals and so on to revolt. Unfortunately, this was not to be and I ended up with some pesky raiders attacking my easternmost city, in this case Toungoo. Now, in the original Aztec game the raiders were Chichimec, which meant that they were almost all skirmishers. They were not really a threat, but difficult to beat. In this campaign, they are from Lan Xang, and consist of 8 infantry, 2 bows, and 2 skirmishers, which look to be quite a handful.
They were, indeed, quite a handful. My side of the table was fairly featureless except for a hill. Their side, however, could have been made for such an army – a village, woods, a hill, and a stream. The raiders deployed with their foot blocking the gaps and archers in the right-hand woods, and skirmishers in the village. The playing cards, as ever, are potential ambushes.
I decided to deploy all my infantry on my right to crash through their defences. This would be backed up by my elephant and general. On my left, the cavalry would mask the village, wood, and the rest of their infantry. What could possibly go wrong?
I imagine you have already guessed what could go wrong: bad dice rolling (for me) and good dice rolling (for the raiders). The shot above shows a few moves into the game. My infantry have gone in. On the raider’s left the first column is doing its job. The column with the general, however, has been bounced, while the raiders have had sufficient tempo to start to switch the rest of their infantry from their right to the left. Meanwhile, the bowmen in the wood have disrupted my cavalry. Humbug.
A move or two later and the raider infantry on their left have fled, pursued by my rightmost column. The infantry whose charge failed, however, have been charged in flank by some raider infantry and destroyed, their tormentors move pursuing (red counter) while the rest of my infantry is attempting to recover their poise. My cavalry, or some of it, anyway, is now sweeping around the village to take the enemy from behind.
A bit later still. My infantry have pursued across the stream and are in disarray. Their triumphant infantry has started to rally. My cavalry has charged their central infantry (and general) from behind and been bounced. The cavalry are now hors de combat for a couple of turns. On their right, the skirmishers and bowmen are now playing hunt the shaken cavalry base. On their extreme left, however, I have moved my elephant base up behind my skirmishers, and, as it says in the title, Nellie is about to save the day.
The picture shows the end of the game. Nellie has charged the raider infantry by the woods in flank and they are now routing. The rest of my infantry has now recovered their poise and are ready to advance, while the cavalry are recovering. The raiders have been forced to turn their central infantry around to face the cavalry. Even my detached cavalry base has recovered from its shakiness and is limbering up to make someone’s day a misery, hopefully not mine.
And that was it. The raider’s morale went to withdraw, and so they did. I was too relieved to pursue, and it was unnecessary anyway. With the loss of a single infantry base I had triumphed over the raiders, although it was a close-run thing. The raiders were a tougher opposition than I expected, I confess, and if the elephant had not intervened decisively, I am not entirely sure how it would have finished.
Still, a second scraped victory in the campaign, and my personal rating is up another notch. My losses are a single infantry base, so that should be restored in the spring of 1531 so while I had a narrow squeak, no long-term material damage has been done.
I do think, however, that I am still learning how to handle this army. I thought, when I pulled the cards for it, that the main advantage I had was in cavalry, but the experience of these two battles suggests that the major strength is in the infantry. While, admittedly, they rolled terribly in this game, they were not that useful, and in the previous one, they were, in fact, attacked by enemy infantry and only just fought them off. The elephant is a useful unit both defensively, as last time, and offensively, as this. In this game, I could, possibly, have led with the elephant to crush one side or the other of the enemy infantry, which could have then been exploited with the cavalry coming from reserve.
I suppose the other thing I am still adjusting to is the fact that this is a campaign. I feel I have rather fought these two battles as I would one-off wargames, throwing everything into the fray in an attempt to win outright, rather than making sure I preserve force and the army overall. It is a different balance in a campaign between trying to win and preserving units and force. Obviously, the attempt to win is still there – I do have my personal rating to reckon with – but I also need a viable army to back me up. Not everything can be won by reputation alone.
Still, I have survived my first year as ruler. On to 1531….