‘My Lord, an army approaches from
the north, over the hills.’
‘Oh, excellent. That will be My
Lord Satsuma, coming to give us a hand.’
‘My Lord, another army approaches
from the south, by the beach.’
‘Ah, splendid. That will be My
Lord Mandarin, also coming to give us a hand. With these two, we should be in a
very healthy place to deal with these natives.’
‘Um, My Lord Clementine. I do not
think the army coming from the south is My Lord Mandarin. I think they are
more, um, Koreans – natives, I mean.’
‘Oh. In that case, we might have
a busier morning than I hoped for. Still, the rest of the men are ashore and
some of those who got wet have returned, so we are in a good place.’
*
And so the struggle for Eppeid
continues. Lord Clemmy, had, as you might recall, retired into the town with
the troops he could muster after a bit of a semi-failed invasion type thing. A
bit of dice rolling established that some of his routed troops returned to the
fold, and that the remaining two bases of his forces landed in the night,
enabling him to line the perimeter of Eppeid with men to hold off the
victorious Koreans.
The Koreans had their own
problems, of course. Similar dice rolling meant that fewer of their men
returned to the colours, and the Korean commander was wondering how he was
going to deal with the loons called Samurai, who were so very tough to beat
even in the open. How it would work in attempting to storm the town (where the
defenders would get a hefty plus two on the dice) he really did not wish to
find out.
The initial dispositions are
here:
The terrain is, as you will note,
the same as the last time, but Clementine’s army is now deployed on the perimeter
of the town, while the Koreans are in containment positions to prevent a break
out. The command groups to left (Japanese) and right (Korean / Ming) mark the
location of the entry of the reinforcing armies. Their arrival was diced for –
inevitably they both appeared on the same move, turn three.
I had to invent a few rules to
make the game work, principally around having four commanders on the table at
once. I cobbled together a process of having a senior commander who did the
allocation of tempo points, having rolled two dice. It seemed to work and
ensured there were sufficient points around for the armies to do stuff.
The first few turns were fairly desultory
while the reinforcements turned up, the action being limited to an exchange of fire
between the town and the enclosure behind it, in which no-one was, apparently
hurt. Things livened up a bit as the reinforcing armies arrived and plans
became clearer.
In the distance the Korean / Ming
army (OK, it is Korean, but I ran out of Koreans, is that fair enough?) are
advancing, while Satsuma and his men are aiming for the orchard and the Korean
rear. Meanwhile, Clementine has sallied forth and the Korean cavalry on this
side has decided to beat a retreat, so as not to get trapped.
A turn or two later and it has
all got a bit complicated.
The remainder of Clementine’s
forces have also sallied out (aside from the shot, still banging away uselessly
at their Korean opposite numbers), while the Korean horse is moving around the
back of the enclosures to deal with Satsuma’s men – the Korean commander had
been sufficiently impressed with the ability of his cavalry to deal with
Samurai in the last battle, that he intended to do the same with them this
time.
Now, it got really messy.
Satsuma’s men on the Korean left
are having a huge fight with the Korean foot and, while heavily outnumbered,
are holding their own or better. I told you the Samurai were tough. In the
centre, Satsuma’s men from the town have been forced by considerations of space
to enter the enclosure and have routed the rocket launcher (which had returned
to normal form and not hit anything) and some of the Korean foot. On the
Japanese left, a confrontation between Samurai foot and Korean cavalry seems
inevitable.
The end came more with a whimper
than with a series of bangs.
The attack of the Korean horse
delayed and blunted the Japanese advance, forcing the extreme left up the steep
hill (where the cavalry could not follow, of course) and, in fact, getting
Satsuma himself. On the Japanese right, however, Korean numbers are telling and
their firepower is looking dangerous, although the lone Samurai base there had
just survived one massed volley (a six – one roll, just not Korea’s day, I think).
The Samurai in the field has just routed a Korean cavalry stand, however, and
at that, the Korean morale went to one above ‘withdraw’. As the Satsuma army
still looked dangerous, albeit leaderless, and the Clementine army was undefeated, the Korean commander decided to live to fight another day and
withdrew his men.
*
‘Oooowww! Ow, Ow, Ow, OW.’
‘How are you feeling, Sat?’
‘I got a Korean lance through my
leg. How do you think I’m feeling, dimwit?’
‘Well, it was your idea.’
‘If I had a sword I’d hit you
with it.’
‘Mandy is here.’
‘What are we going to do now?’
‘We won, didn’t we? We continue
with the plan.’
‘Um, what plan? We just decided
to invade. And here we are.’
‘To capture new fiefs here, of course.’
‘Mandy, I think we had better
arrange for Lord Satsuma to be evacuated. Delirium seems to be setting in.’
‘He does have a point, Clemmy. I
mean, if we go home now what will we have achieved?’
‘Fame? Some of us achieved desperate
deeds of derring-do, after all. The bards will sing of my holding the town
against the odds….’
‘You weren’t outnumbered, Clemmy.’
‘….the odds and then sallying
forth to rescue my friend who had marched to my aid.’
‘Clemmy, I think you’re getting delirium
as well…’
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