‘Are you out of your mind?’
‘What do you mean?’
‘I mean – look at it. This
deployment. I would never do that. I’m not sending my men to suicide.’
‘I’m the boss; you are a six-millimetre
general. You will do as I say.’
‘Shan’t!’
‘You don’t have a lot of choice.’
‘I agree with him!’
‘Don’t you think you should keep
out of this, Don Carlos?’
‘No. Have you seen the deployment
you have foisted on me?’
‘Of course, I set your troops
out, remember. And got you out of the box too.’
‘But look at it. My main strike
force is the cavalry and you’ve deployed them at the back of the right flank,
behind the infantry. And my left flank is in the air. I think you are mad.’
‘I am the wargamer, you are model
generals. You will do as I say.’
‘But you are asking me to send my
men up narrow lanes lined with hedges into a hail of fire. There are much
better deployments than this. There is a socking great hill over there, just
right for the artillery. Can’t we….?’
‘It is no good, James. He has
deployed and you know he can be obstinate. I’ll tell you what, what happens in
this battle does not count, OK? We’ll just go through the motions and then
forget about it. Maybe he’ll learn.’
‘And maybe he won’t. He’s not
given us enough room to manoeuvre, you know.’
‘Look, throughout history
generals have not been given enough room to deploy just as they wanted…’
‘But here there is sufficient
room. You have just ignored it, you wargamer numpty.’
‘Can we get on with the game now?’
‘We both wish to register our
protests.’
‘All right, all right. Noted. Now
let me start rolling the dice….’
*
I do not know if this has
happened to anyone else. I am, of course, referring to the Battle of the
Friarage, in Northallerton, part of the Armada Abbeys campaign. The Scots are
advancing south to hopefully force Don Carlos’ Spanish out of the town. I set
the terrain up, and thought it was very nice, and deployed the armies. Something
seemed a bit wrong, but I over-rode the quibbles and set to. But that something
niggled away at me, and eventually I abandoned the battle. The dialogue above
suggests at least one of the problems (although I do not, in real life as
opposed to the blogosphere, argue with my toy soldiers. Not yet, anyway.)
My usual approach to such
quibbles is to declare what happens on the table stays on the table. That is,
even if I change the wargame rules, decide that I did something wrong in the
execution of the game, or that it was the wrong game, the result still stands.
But there was something else here, and I am not sure what it was.
The picture shows a drone’s eye
view of the field and initial deployments. The Scots are at the bottom of the picture,
cavalry and gun to the left, infantry in the centre and light cavalry to the
right. The Spanish are of course at the top, infantry at the front and, as Don
Carlos noted, cavalry behind them on their right. The Spanish skirmishers are
to the left.
Northallerton Castle is at the
top right and the road to the right of the picture loops around Mount
Pleasant, a bit of a hill. The stream is fordable. The ecclesiastical edifice
to the left of Northallerton is the Friarage, while the one in town is All
Souls. The Scots are Baccus figures, the Spanish are Irregular, as are the
trees. The castle is, I think, from the long-defunct Village Green, some of the
buildings from Baccus’ long-defunct resin range, the rest from Leven.
As I said, I looked at the
deployment of both sides and did not like it. But, ignoring the advice of my
generals, I ploughed on. The Spanish redeployed their right-hand infantry
through Northallerton to the left. The Scots advanced up the ‘tunnels’ made by
the hedges. The Scottish lights made short work of the Spanish foot skirmishers
but, while they kept hitting the light horse, they inflicted little damage,
even refusing the charge them when they were shaken and outnumbered.
By the time contact was made I was
really unhappy with the game. Neither side was particularly winning, although
the Spanish cavalry was looking menacing for the Scots horse and gun. A lot
would depend on who won the tempo in the next turn or two, and whether the Scottish
artillery could disrupt the Spanish cavalry.
By this time I more or less gave
up and admitted that I had messed up the deployment for both sides. I tried to
justify myself by arguing that in real life mis-deployments were quite frequent
and that soldiers just had to get on with it. But to no avail. I had lost
heart. The lack of narrative for the start of the battle and the poor
deployment by an addled wargamer had spoilt the whole thing. I decided I had to
break my cardinal rule, and stop the battle. I debated whether to allow King
James to withdraw with dignity, but he spluttered a bit into his beard while
Don Carlos shrugged in that expressive way that only our Latin cousins can
manage.
Back into the box went the
troops. To be fair, I kept them in their deployment rather than storage boxes
(I have a system where, because these troops come from ECW, Italian Wars and
the Scottish ECW boxes, I assemble the armies beforehand in an otherwise empty
box). I debated whether to leave the terrain set up; as I noted before, I quite
liked that aspect, but common sense prevailed and it, too was cleared away. Ho-hum.
So, the game, or my lack of
perceptive deployment, rather spoiled everything. Is it just me, or is this a
common experience?
This comment has been removed by the author.
ReplyDeleteHaven't had this particular issue.
ReplyDeleteHave however had the experience of fighting the rules - with damned 'Black Powder II' (I hate it so....)
https://warfareintheageofcynicsandamateurs.blogspot.com/2020/03/year-of-slack-your-warhamster-cameltoe.html
I think rules are like marmite - you either love it or hate it. Some work for some people, some for others. I gave up buying rules a while ago, however. They got too expensive.
Delete