‘I am afraid I really cannot let
you pass.’
‘Do you think you really have a
choice, my friend?’
‘No, I do not have a choice. If I
let you pass, the Romans will defeat you and then they will punish both us and
you. If I fight you and lose, then the Romans will defeat you and will not
punish us, but will annex your land. So, either way, you lose; it is a matter
of how much damage is done to my people and my land.’
‘But if you join us we can defeat
the Romans together.’
‘Ha! The Romans always win, you
know that.’
‘Not this time. They are busy
elsewhere and also falling out among themselves. You know what it is with
Romans.’
‘As opposed to Sarmatians, you
mean?’
‘We have never fallen out among
ourselves!’
‘In your tribe, perhaps, that is
true. But why do you have this sudden interest in invading the Romans and
taking their land?’
‘You would prefer us to take
yours?’
‘It is too hilly for you. But
someone is putting pressure on your land to make you want to move.’
‘Maybe we have chosen to vacate
our land so another can graze on it.’
‘And maybe, just maybe, they are
a lot more powerful than you. In which case I will need the Romans to protect
me!’
‘Since you will not yield, you
will fight.’
‘We will fight.’
*
Looking through my boxes of
underemployed toy soldiers, I came up with “something Roman” and what about
those Dacians and Sarmatians. The Dacians have been doubled, but the Sarmatians
have not, so a big bash was not possible, but they both exist as twenty base
SPQR armies. The plan was that the Sarmatians and Dacians clash, using the
scenario outlined above. Then, depending on the outcome, the Romans will launch
either a punitive expedition or defend their own lands against the barbarians.
The Sarmatians are, of course,
all cavalry, or at least, eighteen bases of cataphracts and two of light
cavalry. The Dacians are more mixed: fourteen bases of tribal foot, two foot
skirmishers, two archers and two light cavalry. Given the disparity of cavalry and the scenario, I decided that the Dacians would be in ambush. Victory conditions
would be the Sarmatians getting half or more of their bases off table on the
Dacian side.
After the opening moves the game looked like this. The figures are Baccus, the buildings are, I think, Timecast and the trees Irregular.
The Dacians are to the left, with
nine bases of tribal foot in the enclosures at the extreme left (where the D10 is
to remind me of their presence), five in the woods on the far side. The archers
are in the marsh to the left of the river (which was a stream given it is
summer) and two bases of skirmishers in the marsh on the right of the river.
The Dacian light horse has crossed the ford, under command of the general, and
is skirmishing with the leftmost Sarmatian column to disrupt it and force it to
deploy.
As you can see, so far so good.
The Dacian ambush on their left has just sprung itself, five bases of tribal
foot rushing out of the woods to assault the Sarmatian right-hand column. The
lead Sarmatian light horse is trying to stem the rush.
It has been a while since I have
played my own Polemos: SPQR rules and I had to read them carefully. I
discovered, for example, that I was a lot more generous with tempo points in
SPQR than I have been in more recent rule sets. There, the generals get 5 TP
plus 1d6; in more recent rules the generals merely get 1D6, although in both
cases the general also get additional personal tempo. I think this speeds the
game up. Certainly, in SPQR, the player can get things moving (or removing after
a disruption) much faster. I felt, really, that the player has too much
control. On the other hand, it does give the player something to do, rather than
frustratedly waiting for enough tempo to do something with. I suppose, also,
that the WotCR rules are designed for twelve bases, rather than twenty.
There was a good deal of
uncertainty in the ranks in the next move or two on both sides. The Sarmatian
right (including the general) attempted to charge the Dacian ambushers, and
failed. The Dacian right seemed to be about to quell the Sarmatian left with
but two light horse bases. However, the Sarmatians seized the tempo in the next
bound, the charges went home and, from the Dacian point of view, chaos reigned.
In the turn just finished the
Dacians managed to lose six bases, and therefore had to roll for morale. This
they failed and went to pessimistic status, which means no advancing. The main
body, therefore, could not emerge from the enclosures and the Dacians conceded.
There was no chance of stopping the right column of Sarmatians from exiting the
Dacian side of the table and, given the disparity in strength between
cataphracts and tribal foot, not a huge chance of stopping the left-hand column
as well. To be fair, the terrain was rather against the Dacians – there was not
really enough of it; perhaps I sprung their left-wing ambush too early, but I
think fighting the left-hand column with the light horse far on the other side
of the river was a good idea.
*
Dubolwhiskos, King of the Dacians, to G. Inand Tonicus, Governor of the Roman Province of Macedonia.
Greetings.
I regret to inform you, your
grace, that a tribe of barbarian Sarmatians are set to invade Macedonia.
I have tried to prevent them by persuasion and armed force, but their cavalry was too strong for my men, and they have passed through my lands to yours. I trust Rome for the protection of my people and for vengeance against these savages.
I have tried to prevent them by persuasion and armed force, but their cavalry was too strong for my men, and they have passed through my lands to yours. I trust Rome for the protection of my people and for vengeance against these savages.
Farewell.
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