I’m not sure when the last time you went to a wargame show
was; for me, it was in February, and is also a fairly rare experience. However,
one thing that does tend to happen is that you have large quantities of paper
confronting you at a wargame show. Obviously there a dealer catalogues and rules
for participation games, along with explanatory panels for demonstration games,
but for a hobby which has a fair obsession with the material and visual, there
is an awful lot of printed pages around.
Not only are there the mechanics of the hobby in print but
also, of course, there are rule sets which, no matter how many pictures they
include, are word based. Even worse, in fact, some of them contain arithmetic.
No wonder it seems hard to recruit new members of the hobby when adding up,
subtracting and comparing numbers is so inherent to it.
Finally, of course, there are book stalls. Lots of book
stalls, often selling multi-volume tomes on wars which most people, quite
frankly, have never heard or cared about and, if they have, have rather hoped
would be forgotten. In the present globalised economy, memories of the Opium
Wars, or the burning of the White House are generally embarrassments to the
real-politic of international relations, or have been thoroughly apologised for
in the fervent hope that they would go away.
But still the band of non-politically correct,
pre-postmodern wargamers carry on stirring up the past and wanting, in some
form, to recreate it. Even though, as present day sceptics and consumers of 24
hour news programs we know that history is only a matter of opinion, they still
try to have historical battles and argue about who won. As if it matters.
Well, I am not going to dive back into the questions of
history and what history is when it is being done, but there might be a little
mileage in pondering this thing about texts and the uses to which they are put
in a wagamer’s hobby.
Firstly, I have already written about hermeneutics, and I am
not really intending to repeat myself (I have done enough of that already).
There are hermeneutic issues about reading an ancient text. The world of the
text and our world do not match. In hermeneutic circles, this is something like
the incompatibility of two veiwpoints, two horizons. It takes a lot of effort to
fuse them into something coherent. Lack of understanding of this point does, I
fear, wargamers no good at all in the long run.
However, source texts are not the only texts that we
consume. We also, for example, consume rule books. So far as I can tell, wargamers
consume more rule books than they can ever possibly use, and some are honest
enough to admit that they bought the rules but never fought the battles.
Nevertheless, I would guess that most wargamers have at least perused the rules
that they have purchased (at great price, most of them these days).
Based on my own extensive experience of buying rules and
reading them, I can comment on what I am looking for in a rule set. It boils
down to one thing: ideas.
Somewhere on a shelf or in a box, I have a rule set called ‘Have
Pike Will Travel’. I cannot at present find it, so I cannot tell you who write
it, nor who published it. But it is an interesting set of rules for ‘skirmishes’
in the vaguely Italian Wars period. It uses 25 mm troops, and I have never
played it as is. But it is a very interesting set of rules, because it spends most of
its time setting up a campaign / role play system and establishing goals for
the players which are not simply variations of ‘destroy the enemy’. Admittedly,
some of the rolled up goals can be a little annoying, such as ‘get such and
such a character killed because you fancy his wife’, but the goals must make
for unpredictable games.
Of course, I have not used the rules much, but they did, when I
read them (in fact, I think I reviewed them) cause some amusement and some
thinking about how a wargame should be conducted. And that, surely, is the
point. The question such rules stimulates is along the lines of ‘should we
treat our units and commanders as automata?’
Of course, we have dice rolls to give some unpredictability.
But one unit suddenly retreating to expose another unit commander to likely
death is not really going to be reproduced by those dice rolls. The question
then is should they be?
For each wargamer or rule reader, there is probably a
different answer to that question. The reading that the gamer has done will
inform the answer, as will other games played and also other issues, such as
outlook. Some wargamers take their games terribly seriously and probably would
not tolerate a bit of speculative adultery affecting the behaviour of the unit.
Others might find it simply fun, a laugh, not something to be analysed in any
great detail. In hermeneutic terms this depends on the horizons of the players,
the rule writers and the cultures (and / or subcultures) in which they move,
and their interests and abilities to explain and understand.
So these hermeneutic horizons do not only affect how we read
ancient texts, but how we read modern ones as well. The texts can still
question us – ask if this is how humans behave and behaved, and if and how we
are comfortable in modelling it. Furthermore, it can also ask us about what we
think is important. For example, the old Tercio rules had fear factors, where
most troops fighting, say, the Turks had a minus one because of their fear of
them. This is a question for us as wargamers: do we believe this? Is it a
suitable modelling of the reported effect, or simply a fudge factor because we
cannot reproduce the numbers of Ottoman armies on the table?
I am not, of course, sure of any of the answers to these
questions, but I do think they should be asked, and it is, in this case, the
rule writers who are asking them.
No comments:
Post a Comment