In an unusual move for me, I have
actually just ‘had a battle’ (to use Mrs Polemos’ expression), or, to put it
another way, I have just wargamed. Specifically, the battle was between my new
and shiny later Persians, and my slightly less new (but still quite shiny) Macedonians.
The terrain was entirely flat,
and the troops were entirely average, as I wanted to test my putative Polemos:
Polemos rules, which are, as you probably already know, aimed at warfare in the
Classical Greek and Age of alexander era, whatever we might decide to call it.
I meant to get pictures, but
never the wargame and a charge camera battery shall meet in my case. I thought
the armies looked rather splendid, however, and their deployment was reasonably
conventions. Thus, on the Macedonian right, there were some light horse, then
the Man himself with six bases of Companions (in two lines), followed by two of
peltasts, six bases of pike in a line one deep in the centre, two more bases of
peltasts, three bases of Thessalonian horse and then four bases of light horse.
Six bases of skirmish infantry covered the front of the phalanx. Fairly
conventional, as far as Alexander goes, anyway.
The Persians started on their
left with two bases of light horse, then six cavalry, four up front and two in
reserve, the Great King (just the one) followed by a front infantry line of
eight bases of Persian infantry, with four of hoplites behind. The right was
five bases of cavalry, three up front and two behind, then two bases of light
horse on the extreme right. In front there were six bases of skirmish foot and
two scythed chariots. Again, fairly normal, I suspect, for the Persians.
Now, what happened was that
alexander won the tempo, advanced his skirmishers and cavalry. As the lights
got to grips, the Companions got into Persian charge range. The Persian horse,
sensibly (possibly) refused to charge, whereupon Alexander did so. On the other flank the Persians charged the
Thessalonians, routing two of the bases. The Companions smashed up the Persian
horse and then disposed of the reserve, which the Great king had just joined.
In my mind I had decided that if the Great King was killed or routed, the Persians
automatically lose. So they did.
I sat for a while pondering this
outcome. In a way, the result of the battle was entirely historical, at least
in vague outline. The armies line up. Alexander charges a perceived weak point.
The Great King flees and the Persians collapse. If you wanted a summary of the
great Macedonian – Persian battles, that would, pretty well, be it.
The reason I sat and pondered,
however, was the thought that although the outcome had been historical, I was
not sure if it was a good wargame or not. The whole battle lasted four turns,
or about forty minutes. Arguably, as I have said, it had a historic outcome.
But the infantry on either side had not moved an inch (or base width, in this
case).
However, I did feel that a bit
more action, a bit more drama, even some ‘clashes along the hole line’ were
called for before one side or the other streamed away in disorder. Now, of
course, I could, as the Persian, have fought on but, to be honest, there did
not seem to be much point. With six bases of heavy cavalry sitting on their
flank, the Persian foot and hoplites were not going to put up a major fight,
particularly if Alexander had got the phalanx moving forward. In fact, the Macedonian
lights were slowing gaining an advantage over their enemies anyway, and the
Persian morale, having taken losses and lost the general, was going to get
flakier. So it was a correct call, in my view, to concede.
But I think the wargame does
raise a question. Is a good wargame the same as a historical one? As I say, the
outcome was arguably historical (even down to the Thessalonians having a hard
time on the other flank to Alexander). But I am still not sure if it was as
enjoyable as I would have liked it to be.
Pondering further, I could see
the crucial point of the battle was at the point where the Persian horse
refused to charge the Companions, while the Companions did charge the Persians
in the next bound. On the other flank, the Persians got the drop on the
Thessalonians and were winning. This of course raises further issues for the
wargame rules: is it all a matter of luck on a few crucial dice throws?
Another consideration is that of
bias. I do not think my rules are biased towards the Macedonians, nor do I think
my set-up or orders favoured them. But as a solo gamer, am I biased either for
one side or against the other? I tried hard, in fact, to be biased against the Macedonians.
Being lazy I tend to stand on one side of my table or the other, and the near
side tends to win. So I stood behind the Persians all game, and they lost.
Now, there are a number of
possibilities left. Firstly, the Macedonians do (at least in what I have
painted) have a lot of heavy cavalry, but under the rules as they stand at
present they are no different from Persian cavalry. So it was not that.
Secondly, as the Macedonian, I had a plan, which was pretty well Alexander’s
plan, while as the Persian I am not sure I did, at least, not a specific or
quick one. The Persians wanted to clear the way for their scythed chariots to
hit the phalanx while delaying on the flanks. Like a football team playing for
a draw, this was a dismal failure.
So, did warfare of the time
favour the attacker? Do my rules? Does fortune simply favour the brave? Is any
quick plan better than no plan? Have I painted all those Macedonian and Persian
foot in vain?
I suppose that I shall have to
have another go to find out.
Maybe the result was down to a string of decisions that all went one way. In this short battle, how easily could each decision point have gone the other way: Alex winning tempo, the Persians not charging, the Companions winning the first combat, then the second?
ReplyDeleteTo extend the football analogy, if that first goal had been ruled out for offside, the other team might not have been chasing the game and be left exposed, got caught out, gave a way a penalty and find themselves 2-0 down and down to ten men.
I guess it is hard to decide, on one outing, if the rules are bad, biased or whether a string of decisions simply went one way or the other.
DeleteMaybe I should have given Alexander a yellow card to even things up a bit? I think my biggest problem was that no other troops got into action, which is definitely not historical, and also means that I wasted my time painting them....
"Is a good wargame the same as a historical one? "
ReplyDeleteSometimes but not always.
Both criteria are open to question with opinions varying as to what makes a game good and what makes it historical.
I think the record is fairly balanced in terms of the agressor winning or losing where all else was even but historically many generals seem to have avoided attacking at even odds which probably shifts the odds in favour of the agressor. Losing the monarch (or would be monarch in the case of rebels like Cyrus the Younger)
Personal preference plays a critical role in what makes a game good. Most of of my favorite games to remember tend to be games that lasted 3-4 hours with several turns of fortune. More like Gaugamela than Isus.
Oops accidently deleted 1/2 of 1 point . Losing the Monarch seems to have been deadly.
DeleteIt does seem for the Persians that losing the monarch (or even the commander, as at Plataea) seems fatal to the army. But the gains to be had from having the commander in combat (or at least present) must have been significant.
DeleteOn the other hand, Alex was often wounded and it didn't seem to make the Macedonians rout. is this a cultural difference?
Am I iterating towards saying that a good game conforms to my expectation of history, and therefore this wargame wasn't good? Possibly, at least in this case. but a game has to be interesting, a narrative with twists and turns, and so on as well. Lots to ponder and not many answers as yet.