The Very Mogul Civil War continues, with a few delays because I’ve
been a tad unwell. The unfinished business from the last wargame was
the fate of Prince Dara, the Emperor’s eldest and favourite son.
Well, the Emperor might have favoured him, but the die did not, and
he was honourably killed in action against his younger brother Murad.
That means, of course, that one prince is down in the demolition
derby to become the next Emperor of the Mogul state.
Things were also interesting in the Deccan, where Aurungaeb had been
wounded and captured by Mir Jumla, the Golcondan chief minister.
There, it got confusing, and in a series of diplomatic moves, rank
subversion and threats, Aurungazeb has taken over Mir Jumla’s army,
and the gentleman himself has fled back to Goldconda, army-less,
while the newly reconstituted Bijar army seems to be bearing down
upon him.
The Deccan events were the results of quite a few diplomacy and
subversion cards being played by the Princes, Bijapur and the
Marathas. On the face of it Aurungazeb has come out of it rather
well, but not, in fact, as well as the Marathas who have plundered
more cities. Attention now, however, has switched to the north-east,
and the long-awaited confrontation between Shah Suja, the Emperor’s
second son, and the Rajput army of Jia Singh. These two started the
game as enemies but Jia Singh has been subverted from the cause of
Dara a while ago and then was further subverted to become an enemy
of the Prince. So, after a bit more looting and movement, the two
clashed.
In terms of these armies, the Rajputs have 5 bases of lancer cavalry,
but no elephants (What? No elephants! Shame). Shah Suja, of course,
leads a standard Mogul army, and so has himself and a base of nellies, so
the basic idea of getting my elephants onto the table is achieved.
They clashed on a fairly open area, both wanting to deploy their
cavalry with ease.
The picture shows the deployments. To the left, Jia Singh has
deployed his cavalry echeloned back, with the bows and shot behind.
His militia and swordsmen are behind the village, the idea being to
ambush the Mogul elephants from the flank. Shah Suja has deployed his
cavalry on his right to face the Rajput lancers, supported by the
elephants and firepower. Nearest the camera, to the right, are the
militia, aimed at taking the village, and the rocketeers.
As you might expect, things got a bit ‘swirl-y’ on the cavalry
flank. A lot depends, in the rules, on who gets to move first on the
turn that the cavalry are in charge range. This turned out to be the
Moguls, and the consequences were, well, a bit mixed. Mogul dice
rolling seemed to be a bit hit-and-miss, to say the least.
In the top left of the picture, you can see some Rajput cavalry
fleeing, pursued by some Mogul cavalry. So far, so according to plan.
Slightly more towards the top centre, however, you can see a Mogul
cavalry base that charged, shaken up the enemy but has then been
recoiled. Not according to plan. Further right still you can see that
the middle echelon Rajput cavalry, under the leadership of Jia Singh
himself, have counter-charged the Moguls. They have routed one base
of cavalry, which has swept away a base of archers. The other base is
reeling under the impact. In the village on the near-side, the
militias have clashed, to the Mogul advantage.

The action developed. The Mogul centre advanced steadily, and the
militia captured most of the village, sending one of the Rajput bases
fleeing. On the other side, the Rajputs routed the other base of
Mogul cavalry (the other one is rallying top left). It got a bit
complicated here, as the Rajput bows worked out they were in range of
the bounced Mogul cavalry, and opened up on it, inflicting
considerable casualties. It was also vulnerable to being charged by
the lead Rajput cavalry, which duly happened with predictable
results. That was not the end of the exploits of the Rajput bows,
however, as they then turned on the rallying Moguls and prevented
them from completing their recovery, at least immediately.

The end of the game is shown above. The rallied Rajput lancers under
their general have charged some Mogul shot from behind and routed
them (centre) while the Rajput swordsmen have seen off a speculative
flank attack from the Mogul militia in the village and then turned to
face the Prince and his elephants. Unfortunately for the Moguls, fire
from the Rajput musketeers (you can just see the base edge on the
left of the photograph) has caused the elephant base to recoil, and
the Prince’s base has just refused to charge the reformed
swordsmen.
At this point, casualties meant that the Mogul morale check had
become a bit tricky, and they got a second fallback result. After
some contemplation, Shah Suja decided to call it a day and withdraw.
His casualties were heavy (3 cavalry bases and a shot, as opposed to
one cavalry and a militia for the Rajputs) and, more to the point,
his own person was in some danger of being surrounded. On the other
hand, both armies were becoming rather scattered, which meant that
his escape should be unimpeded.
In reality, of course, I did not fancy Shah Suja’s changes on his
own against the Rajput swordsmen, particularly as there were lurking
bases of lancers and musketeers around the place who could have
spoilt his whole day. Discretion was the better part of valour, I
suspected, and so Shah Suja lived to fight another day.
Strategically, this means that one Prince is still bottled up in the
eastern part of India, without, at present, much hope of getting out
and making himself emperor. In the south, the victorious Murad has not
moved since defeating and killing Dara, while what Aurungaeb might do
next is anybody’s guess.
Overall this is turning into a nice, active campaign with many twists and turns, and very limited bookkeeping (always a relief in a campaign). Mind you, my diplomatic table is getting very messy, and it might need to be redrawn. Onwards! The campaign is not over yet.