A wargame table is a frame for
the action which takes place upon it. Whether it is a lovingly detailed miniature
reconstruction of an actual battlefield, or a hastily slapped together chalk
and felt concoction, it still frames the action. What I mean by ‘frame’ is a
bit diffuse, though.
To start with, the wargamer has
come to a decision, somehow, about where the game action is going to be. This might
be as part of a campaign, whereby the narrative of the campaign drives the
location of the action. It could be a scenario, or simply a player designating
the crossroads as of strategic importance. By some sort of decision we come to
the conclusion that this is where the action is going to be.
By this act we have ‘framed’, in
an important way, the wargame we are going to have. In a wargame there are two
distinct areas: on the table, and off the table. What happens on the table is the subject of
our attention. What happens off the table we need to make a conscious decision
to consider. The frame focusses our
attention, and defocuses it on other things.
The same is true in a play or a
film. The stage, the camera angle and location, frame what we see or do not
see. In Macbeth, Lady Macbeth’s suicide occurs off stage. In part, of course,
this is because it is rather hard to stage someone throwing themselves off a
battlement (although they manage it in Tosca), but it also shows the distance
that has grown between husband and wife. Macbeth shrugs off her death as something
that would have happened anyway. The focus remains on Macbeth and his actions
and inactions. The frame ensures our attention remains focussed.
In novels and other written works
a similar, although perhaps more subtle, focussing occurs. I have spent a part
of the last few weeks trying to convince some research students that they
cannot just chuck everything they have done in the last few years into a
thesis. Firstly, they will not have room, and secondly it will just be a
confused mess. They have to pick their material, choose an angle, a viewpoint,
and develop that. One of them quoted myself back to me: The hard thing about
thesis writing is choosing what not to put in. That sounds a bit too profound
for me, but it is probably true.
So it is with historical writing,
I think. An angle is chosen, the data amassed, but a choice still has to be
made. In the book on the 1659 Commonwealth, the frame, in this case a time
frame, has to be chosen: April – November. The geographical frame is a bit
easier, perhaps, it being Great Britain, but as I noted a week or two ago that
is not too easy as foreign policy, both to outlying bits of England and towards
other states has to be considered. Nevertheless, the material has to be
organised and decision made about inclusion and exclusion, which to consign to
foot notes and which to write paragraphs about. This is an ongoing exercise in
framing.
Wargames are no different, I think.
We choose what to focus on and, inevitably, choose what to ignore or downgrade.
This sort of framing activity occurs across the different activities of staging
a wargame. It can also have different results. For example, the fact that side
A had five crossbowmen may be ignored in a game where hundreds of men are
represented. Where each side is 20 men in a skirmish game, then those five
crossbowmen take on a new importance. There is not just a frame of action, but
a frame of scale.
The frame of action is where the
attention is. Over the years I have read a wide variety of wargame rules, and
one of the things that I find interesting to see is how the author deals with
troops that go ‘off table’. They have left the frame of attention; how do we
handle that? Some rules leave them there for a turn or two and then allow them
to re-enter the frame. Some rules count them as lost. Some count them as
half-value for the purposes of deciding who won, and so on. The point is that
the unit being within or outwith the frame matters. We struggle to deal with
such situations.
I think this point is exacerbated
by the habit of wargamers of filling up the tables with troops. I confess to
being guilty of this, but perhaps I have grown up (or grown lazy) and my table
is now far bigger than the location of the action is likely to be. There are
now no flanks anchored in empty space on the left or right wing. Troops rarely
run off the table unless they rout there. The action is, of course, focussed in
one part of the table, but at least I can see that part in some sort of
context. Of course, I have yet to solve
the problem of the action taking place in one small corner of the table,
yielding the same problems as above, but a big enough table is a start, at
least.
Framing our wargames is something
we cannot do without. Any realistic wargame of, say, Waterloo is not going to
be able to cover the march of the Prussians and Grouchy’s corps as well. In this case we can self-consciously
wave the issue away with some sort of timetable for their arrival on table. Perhaps
the more tricky issue is when we are not conscious of our framing and its
consequences. In a historical battle the
time framing might be more important. You would get a different view of the
options in many battles depending on what stage, precisely, you took for the
start of the game.
So there are many facets, I
think, to framing our games, and I have probably only touched on one or two
here. There would be many more, depending on our reading of history,
categorising of troop types and so on. I think the point is that we need to
make ourselves conscious of our framing activity.