The original idea behind this
post was that it would be illustrated by beautiful pictures of well painted
miniatures to show what I mean.
A number of factors have
conspired to prevent this. Firstly, while I have finished painting and based
the army in question, I doubt if the figures would pass muster as well painted.
In fact, I believe that, even as I type, they are considering a class action
against me for cruel and unusual punishment. Negotiations with wargame lawyers
are ongoing.
Secondly, I have failed to charge
the battery on my camera. On the other hand the pictures would have been fairly
rubbish anyway, as taken by yours truly, so you will have to use your
imagination. As with reading books or listening to the radio, however, you
imagination will provide better pictures, I am sure, than anything I could snap.
Enough of the digressions and excuses,
anyway, and on to the question. What is this?
1x3Kn, 1x3Cv, 1x2LH, 1x4Ax,
6x4Pk, 1x4Sp or 4Ax or 2Ps or art.
There are, naturally, no prizes
for guessing the right answer: the Alexandrian Macedonian army from DBA
(version 2.0, if you are interested).
The point is that, whether in
metal, plastic or simply in type and imagination, as here, this is a
representation of an army, with, at least, a historical basis of some form.
How does this work, then? According
to what I have seen, Alexander at Granicus had 32000 foot and 5100 cavalry, of
which 12000 of the foot were pikemen. Of the above, in fact, pike seem to be
over-represented, which is interesting. On the other hand, I do not think that
DBA has a bases to original men formula.
Another representation of the
same army, which I have been working on for the much vaunted Polemos: Polemos
rules, is
6 pike, 4 Thracians, 4 allied
Greek, 3 mercenary infantry, 1 archers, 1 Companions, 1 Thessalonians and 1 Paeonians.
I know that this makes 21 bases, and Polemos armies are supposed to be 20 bases, but this is a work in progress. The numbers were worked out on a direct ratio, so 12000 pike in the original work out to be 6 bases in the representation (6.4 if you work it out properly – divide the number of a specific troop type by the total number and multiply by 20 for a 20 base army ). Thus the ratio of pike to the rest of the army is a bit more accurate (in the sense of being less than half) than DBA. I cannot, of course, vouch for the overall accuracy of the rules.
I know that this makes 21 bases, and Polemos armies are supposed to be 20 bases, but this is a work in progress. The numbers were worked out on a direct ratio, so 12000 pike in the original work out to be 6 bases in the representation (6.4 if you work it out properly – divide the number of a specific troop type by the total number and multiply by 20 for a 20 base army ). Thus the ratio of pike to the rest of the army is a bit more accurate (in the sense of being less than half) than DBA. I cannot, of course, vouch for the overall accuracy of the rules.
So here we have two different
representations of the same army in wargame bases. Which is the best? Can we
even put forward criteria for deciding which the best is, especially if we also
allow for local conditions, availability of toy soldiers and so on. Or even
what we mean by ‘best’ at all. After all, how much we enjoy the game is a
function of the rules, not just the army lists.
Another view (used, among other,
in PM: SPQR) is to vary the number of troops according to the type. So, in
SPQR, I think (without looking it up) that infantry were 500 men to a base and
cavalry 250, while skirmishers were 75. As I have written elsewhere, this doesn’t
really work for the numbers of skirmishers reported in the sources, so is best
rationalised in some other way, either as non-combatant looters who happened to
be nearby, or as much larger numbers of skirmisher units spending most of their
time hanging about looking threatening but not really doing much.
In this case, if I had say, a
pike block representing 1000 men, a normal infantry base representing 500 and
cavalry at 250, I would obtain 12 pike bases, 14 Thracians, 14 allied and 10
mercenary hoplites,6 Companions, 6 Thessalonians, 2 Greek cavalry and 4
Thracian and Paeonian light horse. A total, I think, of 62 bases, which I, at least, am
not going to start and paint.
Of course, there are other ways
of representing armies. Charles Grant, I recall, used to measure the frontages
in a given battle he was recreating, and fill them with his units. So the
overall frontages and ratios were correct, but the number of units was nowhere
near. This was probably just as well for sanity and getting the battle finished
in a reasonable time, but it does add another way of representing armies to the
pile.
I am sure that there are many
other ways we can think about representing the original historical army on the
wargame table; it is just that in my slightly addled state, I cannot think of
any at the moment. But the point, I hope, is fairly clear, and may even be germane.
There are many ways of representing an army (let alone a unit) on the wargame
table, and, at least at first glance, they do not all look the same, nor, given
different sets of rules, do they act in the same way.
In short, even something which
might be expected to be fairly uncontroversial, the plonking down on the table
of representations of armies, turns out to be rather more complex than might be
expected. Rules have different representations, by ratio, by number, by
fighting power, or even (as I suspect
DBA does it) by a sort of trial and error to get the right (whatever that
means, let us assume ‘historical’) results.
So, the question lies before us:
is there a right way of doing this? We spend a lot of effort in compiling
orders of battle, but then there are various ways of translating this onto the
table. Which is the best way of doing this? Is there a good way, or is it just
that we do what ‘feels right’? And if the latter, what does it? Simply that it
is historical, or that it agrees with my prejudices, or that it gives a good
game?