For most of us, wargaming is a
leisure activity, a hobby, something which is chosen to indulge in, rather than
being something required, ordained or made necessary. There is a distinction here between what is
necessary and what is chosen. It is (sadly) necessary for me to get out of bed
from time to time and go to work. Not to do so would, eventually, have
undesirable consequences, such as my work not being done, being rendered
unemployed, unable to feed my family and so on. However, I choose to get out of bed. There may
be some constraints to persuade me that getting out of bed is a good idea, but
(assuming that humans do have some sort of free will) I do choose a particular
course of action.
What, however, do we make of
leisure activities? I am not constrained to do them, by definition. A leisure
activity is something which we choose to indulge in. if this were not the case,
it becomes work, possibly drudgery. But a freely chosen leisure activity is, almost
by consequence of that set up, something that we choose which, we think and
believe, is a good for us. Our leisure activity might not, of course,
ultimately turn out to be good for us. Our whiter water raft might capsize and
we might drown, or a mountain yak might push us off a Himalaya to our detriment,
but nevertheless, we chose that activity because we believe in its good for us.
Given that we are not all the
same, our choices of leisure activity vary. Some people seem to find riding bicycles
up hills with gritted teeth and sweat by the bucket load a pleasurable activity.
I can only imagine that the pleasure here is in looking back and thinking ‘I’ve
done it’, but who am I to criticise someone else’s leisure activity? I can
only, by definition of the term leisure activity, assume that they enjoy it
somehow.
Nevertheless, humans are fairly
practical people. In our work we are often presented with practical problems
which we respond to with a plan, a course of action, and some activity such as
laying bricks or writing computer programs. One of the hall-marks of this sort
of activity is a certain degree of efficiency. My line manager is perfectly
happy to see some scrawl on my desk which does contain a plan, the kernel of an
idea or something of that sort, even though a doodle would probably make them
suspicious that I am not really doing anything.
But the project, the plan, the
efficient execution is not really a part of leisure activity as leisure. It might,
indeed, be part so such an activity, but it is not the point of it. Leisure activity
is a point in its own content. There is (or, perhaps should be) no point to the
leisure activity except that it is an leisure activity. It is an end in itself.
Thus, I might have (and, in fact,
do have) a plan for my wargaming in the short, medium and / or long term. I am
painting armies. I plan to have wargames. The armies are of such a type, the
wargames are between such forces, and so on. The point here, surely, is that as
these plans refer solely to my leisure activity, no-one is going to get hurt,
grumble or throw a wobbly at me if they are not done. The plan is a plan but it
is not a serious plan. The fate of millions (no matter what my wargaming
megalomania might suggest otherwise) is not in the balance according to whether
I complete this next base of Thracians or not. Which is just as well, as work
on the Thracians has stalled a bit.
Wargaming, however, is something
of a creative activity. Something is created by our efforts in our leisure. If we
have a wargame, the creation is a wargame, a narrative, a series of connected
events. The events are connected, and connected to us, by our decision making
processes. This process might depend on plans (formal or informal) but is also
completed in the concrete, the wargame itself. A wargame throws at us a series
of decisions we have to make to move it forward. That move, of course, might
well (and probably is) driven by a pre-existing context. For example, a mile
wide cavalry unit belonging to my enemy might just have appeared over the hill.
This context drives my decision to, say, concede that the game is lost.
In some senses, that decision
making context is the same as my need to remove myself from my slumbers and do
some commuting, but in another sense it would be different, because the drivers
for making the decision are different. In
leisure activity, no-one would mind too much if I failed to make a decision,
or, indeed, made the wrong one to the detriment of my army. In real life it
might matter rather more, unless you are a highly paid bank executive in which
case they simply increase you bonus the more bad decisions you make.
We can, of course, in a leisure
context, simply make a decision arbitrarily. I can attempt to turn my grand
battery to pound those horsemen, just to see what happened. I might even get
away with it and blow them away while the rest of my army is busy winning the
battle elsewhere. The point here is surely that my decision does not have that
great an impact on the real world; it can be treated as something of a
thought-experiment. No people or horses were, in fact, hurt in the preparation
of this post.
So wargaming as a leisure
activity actually has no point at all. And that is the point of it. If everything
humans did had a point we would all be workaholics and very, very, boring. But perhaps
we do need other activities as well. After all, someone who had an infinite
quantity of leisure time and spent it wargaming might, in due course, be
regarded even by fellow wargamers as being a bit dull.