For my sins, I have been reading
a bit about liberation theology. Now, before you all rush off in despair about
the ‘t’ word, I just want to use some of the ideas (as I understand them) to
try to critique some bits of wargaming. It probably will not work, but I might
get a medal for trying. I did, in fact, ask a local radical feminist theologian
to comment, but she just muttered something about even asking the question
being patriarchal and then flounced off to wash her hair in a mass of
contradictions.
The last sentence above is, of
course, a feeble attempt at a joke, but does raise a more serious point.
Liberation theology (or politics, for that matter) is something that looks very
different from the global south than it does from the global north, and so my
witterings here will be form the comfort of my middle class armchair, rather
than a place where I cannot afford an armchair at all.
Be that as it may, it is possible
to argue that wargaming and wargamers are attempting to live in a world dominated
by the male and by aggression. This, of course, also includes science fiction
and fantasy wargames, even if female characters are included in the games, the
violence is still male generated. As wargamers, it could be said, we live in a
fantasy where male violence is normative, and an acceptable way of resolving
disputes.
Now, of course, historical gamers
(and, I suspect, everyone else) can say ‘yes, agreed, but that is just the way
it is’. At, to an extent, they would be correct in that. Warfare has been
overwhelmingly the province of males, usually, in its organised form, ordered
and undertaken by males, and the results of the wars have been related to
male-dominated hierarchies of power. A historical wargame, therefore, is simply
representing a past which was male dominated.
The problem with that (and I’m
not convinced it is a real problem, but it is a possible argument) is that by
re-enacting, in whatever form, such activities, we are attempting to relocate
them into our worlds where, perhaps, the (post)modern male has much less power,
much less of a monopoly of the means of violence. The reproduction of power
dominant behaviour of the past is an attempt to legitimize similar efforts in
the present.
On a similar line, it could be
argued that colonial games are an effort by some citizens of a failed Empire
(or a failing one, if one views the USA as such) to reclaim domination over the
world. A colonial wargame is an attempt by a reactionary faction of the
metropolitan state to recapture the days of power and glory, at the expense of
the colonised, defeated and enslaved peoples of the world. In a colonial
wargame, the argument might run, the aim is to re-enslave the native peoples of
the land, to re-exploit their legacy.
Now, of course, I am not claiming
that these arguments are valid, true or even useful, but I do think they might
make us pause a little and consider what we are actually doing when we wargame.
Naturally, the overriding activity is one of recreation. Wargaming is a hobby
(at least, I guess, for more or less everyone who reads this blog). We play wargames
for fun, for entertainment and for interest. There might be a few misguided
wargamers out there who think that by winning a game they have humiliated their
opponent, for example. I have heard of this sort of thing, but it is rare
(fortunately).
But, despite this, there is a
little nagging doubt as to our motivations. Our choice of wargame could be a
political one, in the sense that our choice of, say, a British Expeditionary
Force dispatched to Darkest Africa could be because we do, perhaps
subconsciously, hark back to days of glory and daring do. Our interpretation of
history might be something along the lines of ‘white rule was good for Africa’
and an attempt to justify that by re-enacting some aspect of it.
I do not think that this is the
case, but I do think we, as a hobby, might need to be aware of it. By extension,
the argument could be made, in a similar way, about those who insist on wargaming
the Axis powers in World War Two and, if proven, the implications of that could
be more unsettling yet.
From, as I said above, a global
north perspective, this all seems fine and dandy. There are few issues,
ethical, moral or political, about fighting colonial wargames or World War Two.
From a global south view, however, things may not seem quite the same. World
War Two could quite happily be dismissed as a European Civil War with
unfortunate consequences for the rest of the world. A wargame based around the
Warsaw Ghetto could be quite acceptable. A wargame based around, say, the
Ashanti campaigns could be viewed very differently, however. For us, it is just
another Victorian small war. For someone who is an Ashanti, it is likely to be
much more than that.
It has been noted here
occasionally that, for example, there are some bits of English history that do
not tend to be wargamed. The bit of the Hundred Years War after the death of
Edward II, for example, when the English lost decisively, is largely ignored.
Similarly, the rest of the HYW after, say, the Siege of Orleans tends to be
passed over in silence, at least until the glorious failures of the last couple
of battles. Again, viewed from a global south (or even, in this instance,
French) perspective, these eras of operation might be entirely acceptable and
interesting.
Perhaps, then, it is just a
matter of where you sit. If we accept that in principle anything is possibly
wargamable, then it is only our perspective, our horizon, our prejudices and
biases which limit the possibilities. This might suggest that, in fact, we
should game those things that make us slightly uncomfortable.