Saturday, 29 November 2025

How Far Will You Go?

A long time ago, I wrote a piece on this blog entitled ‘World Wargaming’, in which, as I recall, I mused on how, as wargamers, we concentrate on those bits of the world which we find interesting, have information about the forces and wars, and can find toy soldiers for. This is all fair enough, I think, but it does beg a few questions about the scope of wargaming and also, how we (or I, in this case) might implement a wider context for our games.

As you might imagine, if you have been paying attention, this matter has been rather brought back into focus by the 1600-Something campaign. One of the things that the scope of that activity yields is an increased awareness of those forces in the world that did not make headlines, and which usually get ignored. This includes local forces, most famously the English Trained Bands, but most early modern political entities, I imagine, could not manage without them. It also includes political entities which are not much in the consciousness, such as Moldova, North African states, assorted nomadic tribes, and other players who had become minor by the time of the campaign, such as Mongols, Tibetans, and so on. There are also forces, the lack of which indicates a lacuna in our (or at least my) knowledge, such as the bulk of Africa and South America.

As I am considering extending the scope of the campaign to the rest of Asia, some of the problems have been highlighted. For example, at present, I am setting up for an Ottoman against Persian wargame. So far as I recall, I have never put Persians on the early modern wargame table and, at least in 6 mm, I am not aware of any Persian figures, at least specifically. And here we arrive at the second problem alongside ignorance: lack of figures.

Now, I have, as you may recall, used Aztecs already as Siberian tribesmen. It is hard to criticize, because few people know what they looked like anyway, and there are, as far as I know, no suitable figures. I also think that in a solo campaign, in particular, you cannot afford to get bogged down worrying about the specifics of figures and their suitability. As someone said to me once, ‘stop worrying and get the toys out’, or words to that effect.

As I have gone through the rebasing of my Far East and South East Asians, I have discovered some of the compromises I made in the past. Chinese troops crop up in a variety of places, particularly their shot and archers of various sorts. As it happens, my Ming infantry are a bit thin on the ground, but the same figures turn up in the Vietnamese and Koreans (at least), so I do feel justified in beefing up the Ming using them.

But how far can I go? If I need some extra archers, are my Wars of the Roses longbowmen suitable? If they are, is it just because they are 6 mm figures, and therefore, as someone once sneered to me, ‘interchangeable’? If not, then is one bow-armed figure much like another? What do we mean by ‘a historically accurate figure’ anyway?

For the Persians, I am, of course, refusing to be deflected. While I would usually mine the Ottomans for suitable figures, that is not really an option this time, as that is who they are fighting. So I have generated the army using North Africans. This might, of course, be a massive dose of colonial hubris. But, on the other hand, better to be represented than not, I suppose. The troop types are roughly commensurate – eastern-style cavalry (spahi), militia, and some shot. The shot gave me a few problems, admittedly, and eventually I delved into my early Renaissance collection for some WotR Baccus handgunners, who had already been painted and based for Grenadines in the Reconquista campaign. I have no idea of the state of Persian missile troops in 1602, and the specific mechanism of firing is less clear on these figures than on Peter’s more recent ECW figures. They will, in my view, do.

I suppose a lot of this comes down to how much, as a wargamer, I will let myself get away with. My ECW armies, particularly the infantry, stand proxy happily for most European states of the time. While the purist might object that I should, at least, change the flags, and they are probably right, that would, in my view, be rather gilding the lily, as next week they will probably be representing another nation’s armed forces. In a game with another human entity, I suppose there might be more objections, but surely the game is the thing, rather than the exact representation of an army whose numbers, let alone clothing or anything else, we cannot really know.

The final problem I have with my expansion, which is still the subject of some head scratching, is the map. I have my European map, printed on A3 paper, which is working nicely. I am moderately familiar with Europe. Moving into Asia, however, poses challenges, such as the wastes of Siberia and the vastness of China, let alone my lack of knowledge of the nations of South-East Asia. I am also wondering whether to try to print it all on another sheet of A3, or to have two separate maps with the respective edges having the same provinces at the join. I can foresee some problems with that, however, as missing invasions or opportunities along the join would be annoying.

As you may be able to deduce from the above, my rebasing project is moving on. The South-East Asians are drying from having their bases glued, and the last major quantity of figures, the early Renaissance ones, are started, or at least the first batch are. There are a few more odds and ends I have not quite decided about, such as dragoons (who do double duty as forlorn hopes) and some Indian and Tibetan militia, who look like they need extra figures. But, angsting about figures and maps apart, progress is being made. But how far would you go repurposing figures?

6 comments:

  1. My use of proxies tends to be rather limited since I stick to core European conflicts apart from the AWI (which is largely Western European types anyway). Most of which are readily available even in my preferred scales (6 and 10mm). Some German WWII figures for Finns (though WWI helmets are probably better). My mid-18th C armies (all major combatants except Swedes) are based off SYW Prussian and Austrian ranges (but who can spot the cut and length of coats in 6mm?).
    Slightly more radical is I’ve noticed some of the spare command figures for AWI militia look like they could slot into my ECW units (especially the drummers).
    I’m thinking of extending my gaming to the Ottomans and although you can but specific figures from Irregular, I did buy assorted ‘eastern types’ from H&R Renaissance, Napoleonic and Colonial ranges. I don’t suppose that’s stretching the boundaries too much.
    Chris/Nundanket

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    1. Interesting. For popular wargame eras and and geographies I think we're all right. But getting Ottomans is the thin end of the wedge - for can Persians and then Moguls be far away? Mind you, manufacturers do this as well, with Ottoman spahis turning up in the Irregular Muscovite army. Fair enough, these armies did influence each other.
      As for the drummers, I suppose that armies also have their traditions, including refighting the last war. After all, British army parade unfirms would be fine at Waterloo.

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  2. That sounds like a heroic effort! I play fantasy campaigns, with multiple nations and a progress of time and technology. Various historical units are used but with fantasy flags. At this point we are roughly at 18th century levels bit with some nations at earlier levels.

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    1. Thank you. I'm hoping that by keeping it fairly simple it won't be too much of a heroic effort, and I'm not tied to a time scale anyway. But I do like getting a variety of troops and nations onto the table top.

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  3. I try to be very generous in proxy-ing troops. My own test is: does my intuitive understanding of the capabilities of the piece go wrong if I use this proxy? Skirmishing javelin-armed troops and archers are perhaps the best here, becasue of the strong continuity of their style of fighting (in very broad terms). Most C17 European infantry is pretty interchangeable, and one musket-armed infantryman really is much like another from 1700-1850. It gets much harder in more modern periods - I can happily substitute a PzII for a Pz38(t) or something, but a PzIII doesn't communicate the same thing to my brain as 'Tiger tank'. So if both the equipment and the fighting style is broadly similar, then proxying works well.
    One interesting aspect is which way around the proxying is meant to go, i.e. whether the troops from one conflict are used as a proxy for the troops used in another, or whether re-setting the conflict in the epoch one has troops for is the better method. Charge! of course re-set a WW2 Battle (Sittang River) into the C18, whilst 'The Wargame' re-cast a basically French Army into the Austrians for Mollwitz: "making the game fit the figures" as one writer put it.
    I think there is also an argument that the strictly correct level of proxying is at the level of meaningful discrimination within the rules. So in DBA, 'Light Horse' is 'Light Horse', whether they are 500BC Kimmerians or 1500 Border Horse; and there really is not that much difference between Sarmatians, Huns and Mongols. The general thrust of this would be to be very satisfied with generous proxying for earlier periods, but much more insistent on representational accuracy for more modern periods. I notice that rules themselves follow a somewhat similar path - we as a group, judging by the rules that get published, tend to be happier with more generalization in earlier periods than more recent ones.

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    1. I agree, on the whole, that proxies work in earlier periods, but not at all, I think, for WW2 (unless you count the use of captured or lease-lend equipment). Mind you, I have heard that for British troops any German armoured vehicle was a tiger tank, so that leads to some interesting ideas.
      I am also a fan of rebadging real conflicts to different periods; it can occasionally give some insights, but mostly it is for fun.
      And proxies do depend on levels of detail, I suspect. The DB* lists do lend themselves to this idea - again the evolution of some troop types is slow, presumably for geopolitical reasons (they didn't need to change). Eventually, I suppose, technology caught up with the light horse and they did have to shift. But if we did a suitably abstract WW2 rule set, with three troop types - tanks, infantry and artillery - would anyone buy them?

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