After the trauma of re-basing, the battle. At least I can confess one of the problems of being a solo wargamer, that is, in order to start a wargame, you have to ‘do’ both sides. This is as true of painting, of course, as it is of basing and, indeed, re-basing. I wrote last time (if you lasted that long) that I have re-based my Early Imperial Romans, and also my Celts, who can masquerade as either Gaul or Ancient Britons.
I also put a teaser picture of the start of a battle in the last post. It was, perhaps a bit of a confused description of who was there and what was going on. I shall try to explain, because it pertains to what I think my next campaign might be about, although the wargame pictured was a bit of a try-out.
The history and archaeology of the Roman invasion of Britain is confused and confusing. Not that it should stop the wargamer, of course. Where historians throw their hands up in despair, and archaeologists start talking about snapshots, the wargamer should sense some sort of opportunity. After all, there is not much at stake in a wargame campaign, as opposed to academic reputations and so on (mostly concerned with money, of course).
Still, there are debates as to where and why the Romans actually landed. The smart money used to be on Richborough in Kent, but recently Fishbourne in Sussex has been put forward as a serious contender. Both are very early sites. The confusing thing is that Fishbourne seems to be a Roman site which predates the invasion. So, there were Roman soldiers on English soil before the Romans invaded.
There are other issues, of course. The initial military operations seem to have been a Roman intervention in a civil war among Britons. This is something that should make the wargamer’s ears prick up a bit. No longer are we considering men in shiny suits against the brave, noble, but doomed Celts, but rather a complicated situation where both sides in a civil war (a succession dispute) try to use the Romans to their own ends. In other words, there were Celts on both sides, and the Romans were really ancillary forces.
So, what else? The size of the invading force is another matter of uncertainty. It is usually put at 4 legions, an equal number of auxilia, and a few other units. This is based on what was in the country around 20 years after the invasion. More recent thinking suggests an initial force of 2 – 5000 men. That seems to me to be highly manageable to a wargamer, even a solo one, and probably more commensurate with the expected opponents, that is, half or so of a British tribal alliance.
It is certain that Claudius followed up the invasion with reinforcements and took the allegiance of a number of native kings, as well as Colchester. It is usually assumed that he landed at Richborough and marched to Colchester. On the other hand, he did not stay in the country long, and it makes more sense for him to have sailed directly to Colchester and parked himself there for the duration. Aside from an elephant and some camels, and some siege equipment, we really do not know what else he brought with him, except the usual hangers-on, flunkies, and guards.
So, my first go at this was to cut to the case and get some soldiers on the table. Four armies, in this case, three British and one Roman. The initial deployment is in the previous post, so I’ll start after the action commended.
The initial action was on the near side of the table, where two Celtic armies faced off. In the centre, the Roman allies have seen off the skirmishers in the marsh. This gave a boost to their efforts, as we’ll see as the game develops. On the far side, I have moved the Romans back a bit, out of charge range of the tribal foot on the hill.
Having the Romans hang around at the rear while everyone else did the fighting seemed to be a bit un-Roman-like. So I soon moved the legionaries and auxilia up again. They were charged downhill by the tribal foot and did not even last a round of combat. On their left, however, the Roman cavalry has seen off the Celtic light horse and is causing all sorts of damage to the chariots. If the infantry could have held out for a move or two, all would have been well, but the losses caused the Roman army to flee, their their foes were forced to fall back.
On the nearside, the Roman allies are crossing the stream, while their light troops and chariots mix it with the enemy. This went quite well for them, as the skirmishers in the marsh were able to shoot down (javelin down, I suppose) the enemy general. Having inflicted a few other casualties on them, the non-Roman allies were forced to withdraw. Anyway, without a general, I could not see their fortunes improving much.
As I mentioned, this was in the way of a test game. I think the idea of the campaign, with various tribes and sub-tribes competing for the favour of the Romans, is probably a good one, although the Roman foot has proved to be rather brittle in all my games. The cavalry, however, is a real asset against the Celts, who do not really have anything mounted which can compete. On the other hand, the British Celts are reasonably handy armies, it seems, and quite flexible in what they can field. Previous experience suggests that light horse, skirmishers, chariots and tribal foot can all contribute.
So, all I need is a map of some sort and a more detailed rationale of who is involved and why. I suppose the goal for the Romans is to have defeated everyone except their own allies, so Claudius can be invited over to take the allegiance of the already allied British rulers. The aim of the British factions would be to come out on top, even if allegiance has to be offered. It could be reasonably intriguing.