In even asking some of the
questions I pose here, I run the risk of being classified as a postmodernist
wargamer, even though I have no idea what one might look like. Even if we
reject postmodernism in many of its forms (mostly because such pronouncements
as ‘it is all relative’ are self-stultifying) , we have to acknowledge that
there is something in some of the questions which are asked by it. For example,
the hermeneutic of suspicion encourages us to question the texts which we read
and, in a sense, turn them against themselves. This has, of course,
significantly been done against religious texts, but most texts are open to
this form of deconstruction. Of course, what the users of these techniques
often have failed to recognise is that the same technique can be applied to
their own texts. Again, we run into the issue of self-stultification. If the
author vanishes, then that means that the author of any text, including
deconstructionist text vanishes as well.
Nevertheless, it is useful to
make some use of these ideas. The questions that are asked, about the limits
and meanings of text, are important ones, even if we do not necessarily agree
with the answers given (or, in some cases, even understand them). Some typical
deconstructionist questions would be ‘where did these ideas come from?’, ‘whose
interests do they serve?’, ‘what voices are silenced here?’ A text, as I have
recently noted with respect to history, is selective and selected. We cannot
know the full meaning, the intention of the author. We can only work out some
of what they might have meant, some of what they left out and some ideas of why
that might have been so.
As an example I will take a set
of wargame rules and ask these sorts of questions. To be specific, I will use
De Bellis Renationis, by Phil Barker and Richard Bodley Scott. This is not
particularly because I have anything against (or, indeed, in favour of) these
rules or the authors. I just want to ask the questions of the text as I bought
it.
First, then, ‘where did these
ideas come from?’ Well, clearly, DBR is a cousin, at least, of the DBM and DBA
nexus. The authors are the same and many of the mechanics carry over. The authors
also claim in the introduction (it is always worth reading the preface and/or
introduction or author’s notes; we so often let slip what we are really doing
in them) that they will bring to player’s attention the largely unknown
campaigns of the later seventeenth century in Europe (Turenne, Montecuculi and
so on). So there is a claim here also of input from history.
This is, of course, not beyond
criticism. The rules, as presented, are, perhaps, more conventional, or at
least more stereotypical of a certain view of the ‘Renaissance’ wargaming
period that might at first appear. Recent research, so far as I know, does not
support the claim that command systems were inadequate (or at least, more
inadequate than earlier systems) nor that clumsy deep formations were the norm,
or had slowed the style of warfare down. In short, the ideas seem to have come
from an earlier period of the historiography of warfare.
Secondly, we can ask ‘whose
interests do these ideas serve?’ here, I think there are multiple answers. Firstly,
of course, the ideas might serve the author’s interests. Authors are usually
interested in people reading what they have produced. I guess it is true to say
that most wargame rules are written for love and not money (except GW
products), and so the interest of the author is in having their ideas out
there. Of course, the danger for the author is that they then get roundly
criticised, but in part that is the idea. The ideas are also, almost certainly
aimed at serving the interest of the wargaming hobby as community. They do
enable us to play games, after all, and hopefully enjoy them. They give us a
common language and experience to discuss and critique. We might also note that
the rules might serve the interests of the publishers of older historiography,
such as Oman.
The third question was , ‘what
voices are silenced here?’ this is possibly a bit more interesting and less
obvious, and also slightly contradictory to the answers to the second question.
Explicitly in the Introduction it says ‘The simple mechanisms produce effects
much more subtle than may be apparent at first reading and should not be
tampered with.’ With this simple rhetorical device the voices of any other
wargamer apart from the authors is effectively silenced, at least with respect
to this precise rule set. Potentially, the answer to any question about why the
rules are doing this and not doing that are ruled out by the simply expedient
of claiming that the rules are too subtle for the questioner to comprehend. This
is a pre-emptive strike against any critic of the rules.
This might be construed as
working against the implied claim of the rules (and every rule set) that they
are serving the wargaming community. Indeed, one of the criticisms of rule sets
commercially produced is that they stile the individual wargamer’s ideas and
creativity. Perhaps this is so, but of course many wargamers have neither the
time or space to undertake the scholarship required to write rules, and simply
want to enjoy a quick battle with low set up costs.
Nevertheless, there is a tension
emerging between the statement silencing wargamers and the rule set in the communitarian
context. We can, of course, ignore the authors, particularly as the next
sentence, claiming that scouting, forced marches and so on will arise naturally
in the game seems to me to be entirely wrong. But in doing so, are we not
simply being postmodern enough to remove the authorial voice?
I suppose that the final point is
that to most wargamers, the ‘do not tamper’ declaration would be a red rag to a
bull. Most of us, I suspect are inveterate tinkerers; we would not be
wargamers, to some extent, if we were not. Most of us like to push the
boundaries set by the rules. Someone remarked once that you could play a perfectly
good hoplite battle with Polemos: SPQR. I have never tried it, but I suspect it
is correct, even though the rules do not cover the period.
So, DBR now lies before us,
dismembered. Does it matter? Probably not that much, but it is interesting to
consider what the authors are up to.