There exists somewhere in Western
Europe a bit of rather depressed graffiti from, I think, the Second Century AD,
along the lines of ‘It doesn’t matter what happens, the Romans always win.’
From that perspective, of course, the graffiti is correct. Things might have
looked a little different a century or so later, but from the First Century BC
to the Second Century AD (don’t let us get all politically correct over dating
systems) the Romans carried all before them.
The reasons for Roman success
are, of course, many and varied. According to their own accounts they did win
more battles than they lost, but the historian has good reason to suspect that these
accounts are a bit biased, with any losses being rather glossed over. A second
reason is that the enemies of Rome were, in general, rather divided. This some
Gauls cheered Caesar on in defeating other Gauls, who were their enemies. This
probably made life a bit easier for the former, but ultimately they were
subsumed into the Empire just the same.
Thirdly, there is the fact that
Roman armies were professional. Thus they could be in the field earlier than
tribal armies, and stay there longer. If the tribes were not to starve, spring
planting and autumn harvesting needed to be carried out, and the manpower
cannot both be in the field and on campaign. Further, the logistical capability
of most tribes was not great. Supplying an army in the field was a major
operation, which successive nations, armies and generals have failed to do down
the ages.
All of this means that, over the
three centuries of interest here, the Romans did, indeed, win. But it also
makes things a bit awkward for the wargame rule writer. If the Romans win, then
why bother wargaming at all? Indeed, it does seem to me that, despite all the
interest in the Romans, the period is rather under-wargamed, often being
dismissed as boring, as the Romans always win.
The topic has been brought to my
mind by JWH’s blog, Heretical Wargaming, where the author has played a number
of Romans against Gauls scenarios using Polemos: SPQR and ‘An Introduction to
Wargaming’ rules. This has led to the question of whether the Gauls can ever
win a wargame against the Romans. And that, of course, implies the question as
to historical accuracy and what that might mean.
My first ever set of wargame
rules was for ancients, and included a rather strange rule by which a Roman
legionary, throwing a pilum, got an enormous plus on their dice roll. Indeed,
for some time the pilum seems to have been regarded as a sort of super-weapon,
which can disable an opponent and make them vulnerable to a sword thrust, even
if not killing them outright itself. Slightly saner counsels have prevailed
since then.
My second brush with ancient
rules was DBM, on the one occasion I visited a wargame club. I was put in
charge of some Roman legionaries awaiting the onslaught of a Gallic army. My
co-general pointed to the Roman cavalry and said ‘They’ll win the battle for
us; that lot,’ indicating the legions with a wave of the hand ‘are useless.’
The cavalry lost their battle and the Romans vaporised in about half an hour.
When I came to tackle SPQR I knew
that there was a balance to be struck. The Romans should not be too good to win
without breaking sweat but, on the other hand, they should not be so poor as to
be mere speed bumps to a tribal charge. This is, of course, a rather tricky
thing to pull off. The point, however, is that the Romans did not have it all
their own way, but there must have been some purpose in dragging those legions
over the whole of Europe and the Near East.
I am not claiming that SPQR does
this balance perfectly or even, perhaps, adequately. But at least the problem
has been identified. Reading the sources, mostly Caesar, Josephus and Tacitus,
indicates a couple of things fairly clearly. Firstly, the Romans, while
reporting their victories, do admit that they sweated a bit in achieving them. Secondly,
that when the tribal armies won, they tended to do so from a position of
ambush. Thus the Germans and the Jews both obtained startling victories from
ambush.
Straight up, toe to toe slogging
matches tended to go the way of the disciplined, well supplied and professional
army that could, and did, relieve its front combat troop regularly. Tribal armies,
which did not do this, tended to exhaust their front rank troops and lose. Thus,
it seemed to me in writing, and still does on reflection, that the tribal
armies either win big and quickly or lose, perhaps a bit more slowly but
comprehensively. If the Romans can stand the first charge, then they are likely
to win.
I have, of course, tried this
out. For the Gauls and their ilk, the problem is in the timing. You have to get
close enough to the Romans to charge them, without being too close to be
advanced into. It is a difficult balance to strike, and, if you can manage it,
victory, while more likely, is by no means guaranteed. For the Romans, the
requirement is to break up the tribal foot into manageable portions and defeat
them in detail, preferably without being charged.
I have no idea whether these
options are historical or not, but they seem reasonably likely. A further
advantage is that it does remove the view of the commanders of tribal armies as
mindless beasts who only knew enough to wave their swords in the general
direction of the Romans and shout ‘Charge!’ What we do know of tribal
commanders is that they were no worse than the Roman generals, knew their
troops and, in some cases, were trained by the Romans in command
themselves. The word ‘barbarian’ after
all, simply means ‘non Greek speaker’.
As I said, I have tried this out
a number of times and yes, the Romans usually win. The most spectacular victory
for the Gauls was from ambush, where they not only won big, but practically
wiped the Romans out. On most other occasions the Romans managed to grind out a
victory, especially if they can dispose of the opposing cavalry first.
Historical accuracy is, of
course, moot. But I hope that I have managed to obtain a balance between the ‘plus
six because they are Romans’ camp and the ‘really the legions are speed bumps’
view. The generals on both sides knew their troops and, often, the enemy, and
went about their jobs as best they could. At least we owe them the respect of
taking their tactics seriously.
Interesting post. I think there is a bit of a revision in opinion on how 'barbarian' armies fought. There seems to be more awareness that they were not necessarily one-trick (or one-charge) ponies, and that rules writers may have done them a disservice previously. That still doesn't help much with the central point though, which is that the Romans almost always won. There's more scope for barbarians victory at the small unit level, but as you say, in the larger set-pieces, unless there is an element of surprise, Roman overconfidence and/or some trick regarding the terrain, the legions will win.
ReplyDeleteMy solution seem to the problem is to play Lost Battles, which has a handicap points system that gives the losing army a chance of winning the game, to do Roman Civil War battles, or to create smaller or scenario-driven games, which may have more of a role-playing or puzzle-solving aspect rather than just a straight out 'win the field' encounter.
Thanks for your thoughts. Again, an interesting read.
Cheers,
Aaron
Thank you.
DeleteThere are a few hints in Tacitus that the Germans, at least, started to adopt Roman tactics, although it is hard to figure out if they worked or not. Somewhere in SPQR there is an option to reclassify half the German tribal foot as legionaries or auxilia and see what happens.
The general point is germane, though. Lost Battles, or carefully designed scenarios generally, will do some balance. Campaign games might as well, especially ones which give options for Romans fighting each other (and the tribes doing likewise) and both calling in the other to help. Neither side was particularly averse to pulling in other troops - our sorts of national and / or ethnic pride did not exist across 'Germans' or 'Romans'.
Finally, of course, someone commented that a careful read of Caesar suggested little difference between the behaviour of the legions and the Gauls. As wargamers we tend to take possibly minor differences and inflate them, just to make the two sides different.
Thanks for an interesting post. If I may respectfully disagree on one thing, I am in favour of the BCE/CE thing. Like most politically correct options, it is there simply to show respect, in order to not take people's beliefs and world view for granted. In this case, it shows respect to non-christians, which is a pretty big group (and includes myself).
ReplyDeleteKeep the posts coming!