‘Geography’, the old graffiti joke
goes, ‘is everywhere.’ From my position on the edge of academia, in the “modern”
neo-liberal university, the Department of Geography is the one which is aiming
for hegemony. There seems rather little that Geography does not cover. From my
school days, geography was a fairly innocuous subject to do with maps, climate
and why tea plantations were not found in Scotland. Today it is a bewildering
array of intertwined subjects relating to everything from philosophy to madness
(some people would argue that these are fairly close together anyway), including
some fairly mysterious forms such as health, social and cultural geography.
A few days ago I was trying out a new
toy which our institutional librarians are very proud of. It is one of those
integrator sorts of things which searches more or less everything. It was
launched with a massive fanfare a year or two ago, and has just been made to
work reasonably properly (although for my money it still has annoying ‘features’).
In an idle moment I typed ‘war game’ into it, and had a look at what was
returned.
Inevitably, there was a load of stuff
on how games of various sorts are used by the military-industrial complex to
prepare itself for the next round of proving how vital it is to the survival of
humankind. There was also a fair bit of stuff on non-military wargames in the
business community, proving to themselves how vital their activities are to the
neo-liberal capitalist project they are already committed to (and commit the
rest of us to; don’t get me started). In desperation I added to word ‘hobby’ to
my search. This brought the numbers down to the easily manageable less than
sixty, but also turned up an interesting paper:
Yarwood,
R., 'Miniaturisation and the Representation of Military Geographies in
Recreational Wargaming', Social & Cultural Geography 16, no. 6
(2015), 654-674.
I thought this was worth a look, and
so, in time honoured fashion I downloaded and printed it (I find reading on a
screen rather trying after a while, particularly for academic stuff). I hope
that the journal in which the paper was published explains the link between the
first paragraph and the rest, by the way.
There is, apparently, some interesting
work on miniaturisation which has been done. Miniaturising a scene gives the
observer a degree of power after it. Yarwood cites, among others, the Siborne
model of Waterloo, an enormous panorama of the battle. It looks and feels
convincing. We have power over the battle, an all seeing gaze, which the
participants did not. However, Wellington insisted that the Prussians were not
represented. The discourse was that Waterloo was a British victory. The model
represents but distorts reality.
In a similar way, Yarwood argues,
models of ships and planes celebrate technology and industrialisation. The
model is shaped by political and economic factors which shape both it (as, say,
a mass produced Airfix model) and the original. Reality is presented by the
model in a semi-detached (at least) way.
On the other hand, model making, such
as building kits or painting toy soldiers, is a craft. The power of a model is
only realised through someone doing something with it, be that looking at it,
painting it or playing with it. The artisan imbues the model with their own
self. A quick browse of assorted modelling and wargaming blogs will verify this
to the reader (aside from this one, of course. If I imbue my models with
anything, it is the characteristic that I am not very good at painting them).
Playing with a miniature animates it
and creates a new world. The imagination is reinforced by the three-dimensionality
of the model. In play, space is transformed. A wargame is a miniature,
separated world which is still linked to the wargamer and their ‘real’ world,
but is different to it. Playing with miniatures can bring new understandings
and experiences. The question arises as to what these new meanings might be
rooted in, and how they reflect the wargamer’s own perceptions of the world,
both as physical geography and as mental geography, political, economic and
technological realities.
I have not enough room to do justice to
the paper in a single post, so I shall have to continue with this summary and
discussion next time. However, the next point Yarwood makes is a kind of
interesting one, so I shall finish with that. Yarwood observes that there is a
fairly long tradition of using games in military training. There are thus two
sorts of linked wargame – one driven by the military and one by recreation.
Simulation of war has been undertaken
at least since the inception of Kriegspeil in the nineteenth century. These sorts
of thing also get scaled up, so the military uses life sized built up areas and
real actors to generate ‘realistic’ war games as training exercises. Sometimes
the distinction between a training exercise for the military and a game for
recreation has become blurred. Some authors refer to a ‘military – industrial –
media – entertainment’ network, where film, game, war reporting and training
exercise blur. Insofar as this might actually take place, civilians are ‘recruited’
to the military; indeed, occasionally this might happen in real life, even
though war is not a video game (except, perhaps, in the hands of drone
controllers).
Miniature wargames have largely been
ignored by the military. They have developed, largely, from playing with toy soldiers
and do not have the same sorts of hang-ups as the military might do over
accuracy, authenticity and, of course, contemporary relevance. Yarwood does
note later on that some of the foundational figures in miniature wargaming were
soldiers on active service and that, perhaps, wargaming was a form of catharsis
for them. Thus, for this academic interest, that of examining a miniature world
and its imaginative interactions and performances, unlimited by the boundaries
imposed by makers of game software or the exigencies of the military-industrial-media-entertainment
network, miniature wargames are, perhaps, a purer form of imaginative world and
thus worthy of study in and of themselves.
Still, there is more to come,
hopefully next week, unless the MIME network have got me.
Thanks for the reference I found this very interesting
ReplyDeleteFound a copy of the article- I look forward to reading it.
ReplyDeleteThanks for highlighting it.
Cheers,
Pete.
Very interesting and thought provoking. At least we are supposed to have fun playing miniature wargames, a lucky thing as we do.
ReplyDeleteAgreed! I'm going to track down a pdf of this article too.
ReplyDeleteBest REgards,
Stokes
Interesting blog article especially in view of the recent MOD pdf book on the use of wargaming in staff training shared by Bob Cordery. I think there is a string Borrowers sense of imaginatively bringing these figures to life in many miniatures games including RPG games.
ReplyDeleteThere is an excellent book on the Siborne Waterloo Model called Wellingtons Smallest Victory by Peter Hofschroer (who used to write for Miniature Wargames 1980s?) The ageing Wellington dies not come out of it too well. https://manoftinblog.wordpress.com/2016/08/26/wellington-on-balls-battle-reports-and-history/
Where might one find a copy of this article without paying $42USD for 24 hours' access?
ReplyDeleteProbably at your local university library or by document delivery service from your local public library (should you have either of these left). Finding a friendly librarian is often a good idea - they have all sorts of ways of getting people stuff.
Delete