As many of you (if there are
many, of course) might have noticed, my wargaming is nothing if not
intermittent. This is usually because real life keeps breaking out, and that is
also true, in spades, of the period from my last wargame (that is, the one where
the Armada landed at Whitby) and now. However, the delays have not been
entirely due to the exigencies of life, but also due to a decision I made when
I started this round of linked battles.
The decision I made was that I
would, so far as is possible, create suitable troops and terrain for each
action. For the Armada landing scenario, I needed a bunch of rowing boats, my
Armada ships to be rebased and, in some cases, repaired and a bunch of Spanish
sword and buckler troops to be purchased, painted and based. That done, I found
that the emotional investment had been quite high, and I was worried that the
resultant battle would not live up to my imaginings, and the quantity of the
work invested in it, particularly as the rule set was ‘experimental’. I needed
some encouragement from the Estimable Mrs P to actually put the figures on the
table.
In spite of all the anxieties, I
enjoyed the game, even though, by many yardsticks, not much happened. The Spanish
got ashore and the English ran away. Or rather, they made a tactical retreat.
The English strategy for resisting Armada landing was never to fight them on
the beaches, particularly. There are, in England, way too many beaches anyway.
My addled brain has, therefore,
been working on the next action in the campaign, which, as I mentioned, is a
Guisborough, where there was a priory. This was a large and wealthy place and
was a centre for the rising against Henry VIII known as the Pilgrimage of Grace.
As I read somewhere recently, the only mistake the leaders of the Pilgrimage
made was to trust Henry VIII’s word as a king.
Fortunately (or, perhaps not, as
we shall see) I have access to old maps. Guisborough in the 1840’s was a bit of
a ribbon town, with the ruins of the Priory at one end, the parish church next
to it, then the market place and houses. There is also a stream running from
fishponds in the Priory Park (two thereof, presumably one for the Prior and one
for the monks and lay brothers), to the south of the town and then round to
join the river that runs to the north. Thus Guisborough is a bit of a pocket.
The main road (before the by-pass) ran down from the hills, over the stream by a
bridge at the western end of the park, into and through the town (turning left,
or west) and then to another bridge over the stream, a bit above the confluence
with the river.
A review of available terrain
items suggested that another bridge was required. I did consider carrying on
regardless and turning the first bridge into a ford, but that seemed to
undermine my original decision to try to do things properly. Those of you who
have seen the Yorkshire Tea advert will understand why this might be important.
So a bridge was purchased (from
Leven Miniatures) and it now requires painting and basing. I already had a bridge,
and that too needed basing; that is almost complete. I also suspect I need some
stream and river bends to make the terrain work, and also a piece to turn a
river into a stream, given the spans of the bridges are rather different. Of
course, alongside the bridge a few extra suitable buildings were acquired, and
they too will need painting and basing before action can be declared. I also
need to consider Guisborough Priory. The tower of the church was knocked down
in 1550, apparently, and fell through the roof of the nave, demolishing it. All
that is left is the east end. I feel that I would like to represent it on the
table, but cannot quite work out how at the moment.
This, plus the aforementioned
real life, a job (which occasionally seems so surreal as not to warrant mention
in the same breath as ‘real life’) and a research project have conspired to
prevent any actual wargames being played. This has given time for my imagination
to run riot, of course….
*
‘Someone to see you, my Lord.’
‘Who is it?’
‘He says his name is Bert
Trousdale, my Lord.’
‘What?’
‘He says he is a militia captain
from the next town.’
Don Pedro grunted. ‘Show him in.’
*
‘So, it is agreed then. On Monday
next, you and your men will seize Hisborough Bridge and hold it, and we will
come a relieve you and defeat any trained bands that remain.’
There was a rapid exchange of
barbaric sounds between the Priest translator and Trousdale, with much nodding.
Trousdale smiled, stood up and stuck out his hand. ‘Shake’ he growled.
Don Pedro allowed his hand to be
pumped up and down. Trousdale bowed slightly, nodded, turned and left the tent.
Don Pedro massaged his fingers.
‘Bring soap and hot water.’ The servant
left the tent as well.
‘Can we trust him?’
The priest shrugged. ‘They are
men of their word around here,’ he said, ‘so probably.’
*
Don Pedro looked at the scout. ‘Are
you sure?’ he demanded.
‘Quite sure, my Lord. There are
two bridges. One before the town and one after. The English army is in the town.
The militia are at the bridge on the other side.’
‘Nombre de Dios,’ he mumbled. ‘Call
a council of war.’
*
Of course, things are never as
simple as they seem. There are two bridges. Trousdale is holding the one which
is least convenient to the Spanish, but which is also least likely to get him
hung as a traitor. So Don Pedro has to work out what to do about it. As a
further complication it is possible that the militia (as opposed to the Yorkshire
trained band army in the town) will not turn out to be as loyal to the Spanish Catholic
cause as their captain believes; for that matter, it is not certain that Trousdale
is either a militia captain or about to support the Spanish. It will all turn
on some dice rolls when anyone asks.
Last time, someone (JWH?) asked
for some orders of battle. For what they are worth, these are they:
Troops Spanish English Home
Demi-Lancer 2 1
Light
Horse 1 1
Pike 4 3
Bill *
Shot 4 3
Bow *
Skirmisher 1
Gendarme 1
Militia 4*
* Alternatives; The English home
army may have 4 militia bases or up to 2 bill and 2 bow bases, the rest being militia.
For the Whitby scenario, the
English had 4 militia bases. The Spanish converted their gendarmes,
demi-lancers and pikes to sword and buckler men, on the basis that eighteen
foot pikes and horses did not go well in rowing dinghies. The Spanish light horse – mounted arquebusiers
– were converted to foot skirmishers. The Spanish came ashore in two, six base,
waves, separated by the time it took the boats to row back to ships and load
the second wave. This was controlled by a die roll for each boat, but did not
cause significant delays. Similarly, the boats rolled an average die to see if
they drifted left (on a roll of two) or right (five). This did happen a bit but
did not cause significant disruption. Nor, in fact, did cannon fire from the
harbour, but that was because the English had a bad dice day. The Spanish troops
also had to roll to disembark onto the beaches, but as they had a good dice
day, it did not cause any delays. I think the scenario is rather better
balanced than my play out of it…
For Guisborough I think the
scenario might work quite nicely as a three player game, especially if the English
think Trousdale is loyal, and the Spanish think he will be holding the near
bridge for them. There being just the one of me, however, such decisions will
all be done by dice.
Without really having a solid basis for making any judgement, it looks reasonable and workable to me.
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