tag:blogger.com,1999:blog-5185876513552272723.post5145658538301345991..comments2024-03-28T03:10:23.679-07:00Comments on Polemarch: FairnessThe Polemarchhttp://www.blogger.com/profile/10958736917525649927noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5185876513552272723.post-17622871624394914222014-01-13T22:26:44.362-08:002014-01-13T22:26:44.362-08:00Wow, hadn't considered it this way. Excellent ...Wow, hadn't considered it this way. Excellent post! Really opens my eyes to solo gaming possibilities!TimeKillernoreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-3059612951618807712011-03-14T15:48:05.758-07:002011-03-14T15:48:05.758-07:00Excellent stuff David I think it expresses very co...Excellent stuff David I think it expresses very concisely just what Solo Wargaming is really all about. It is never the winning or losing but the actual journey and the unexpected that makes it all so worthwhile.<br /><br />Also a thank you for setting up SoloWarGames an excellent forum for our nich within a niche hobbyLone Wolf Warriorhttps://www.blogger.com/profile/07534716708526837770noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-48664636802782331042011-03-14T03:04:05.241-07:002011-03-14T03:04:05.241-07:00Thank you for all the comments.
it does seem from...Thank you for all the comments.<br /><br />it does seem from here, at least, that the story for a solo wargamer is more important than for face to face gamers, but bearing in mind some of the previous comments on campaigns, that may not be true of all face-to-facers. <br /><br />The opponent trying too hard to win is interesting too. I wonder if that is because of the lack of campaign context.The Polemarchhttps://www.blogger.com/profile/10958736917525649927noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-49946861856458386102011-03-12T15:33:28.732-08:002011-03-12T15:33:28.732-08:00I feel the same as Joe. It's about the story, ...I feel the same as Joe. It's about the story, not about winning per se. I like to have some chance of not getting killed if I'm playing an rpg or of winning a battle or skirmish if more characters or troops are involved. But mostly I want to be entertained and have unexpected things to happen along the way. Set-backs are part of that. As are long shots and winning out over great odds. Winning in this sense isn't always measured up the way it often is in non-solo games. I can still win if I have been entertained and if I have had fun even if I fail to achieve all of the game objectives.<br /><br />(great blog and thanks for the Yahoo group! I've gotten a lot out of it over the years)Fitz-Badgerhttps://www.blogger.com/profile/15510866929782142007noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-43069250604174222612011-03-10T18:47:36.649-08:002011-03-10T18:47:36.649-08:00Thanks for setting up the yahoo group.
I play sol...Thanks for setting up the yahoo group. <br />I play solo as an escape. For me it is all about the story. An opponent will normally ruin the story by trying too hard to win.<br /><br />JoeFlightDochttps://www.blogger.com/profile/10493092270549623224noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-36741908364927428442011-03-09T01:43:10.470-08:002011-03-09T01:43:10.470-08:00Thanks for this post - an original and insightful ...Thanks for this post - an original and insightful take on why we (mostly) play solo! And thanks for setting up the Yahoo group, which I've found very valuable indeed. Cheers, Jay.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-84297922622392976542011-03-08T11:23:28.324-08:002011-03-08T11:23:28.324-08:00Fairness is almost part of the definition of compe...Fairness is almost part of the definition of competitive game - 'competitive' usefully covering both senses here.<br /><br />I think the main problem with 'fairness' is when we forget what we are doing when making things fair. I think that this may apply sometimes to your bugbear - extended-period rules. It may just be that no Hittite Army would ever be able to take on a HYW Army of either side - there were just too many threats that no Hittite could have imagined. <br /><br />In many historical battles, especially in more modern periods I would suggest, the results were often not really in doubt given the initial set-up of the forces involved (using 'set-up' in its widest sense). It would be fascinating to play 'Bagration' say, without the sop of victory conditions or points values. <br /><br />Have you ever actually played (solo) a 'hopeless' battle - I don't think I ever have; part of the fascination for me is seeing who wins, even if it isn't me. However, I wonder if, in practice, even solo gamers rarely take on this kind of challenge without some sop to 'winning' or 'balance'. <br /><br />(Perhaps) when I get round to it, I'm going to get a copy of FNG and play a full campaign and see if that makes me play differently (if I win by getting my US squad through its tour of duty)<br /><br />RegardsJWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.com