tag:blogger.com,1999:blog-5185876513552272723.post4734231543115617294..comments2024-03-28T03:10:23.679-07:00Comments on Polemarch: Naval WargamesThe Polemarchhttp://www.blogger.com/profile/10958736917525649927noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5185876513552272723.post-41037015889478241362023-01-09T02:07:18.892-08:002023-01-09T02:07:18.892-08:00I agree. The idea is similar to role-playing, wher...I agree. The idea is similar to role-playing, whereby you have lots of time covered by a bit of a narrative, interspersed with sections of intense action. I normal wargaming we cover it over with averaging rates of movement and fire, etc, but in naval and air wargames that starts to look a little ragged. <br />I have a sneaking suspicion that most combat consists of people staying in safe places and not doing much, interspersed with intense and frightening activity. In older times I suspect most battle action consisted of standing around and trying to look dangerous without committing to doing anything, except, perhaps, lobbing the occasional javelin in the general direction of the enemy.The Polemarchhttps://www.blogger.com/profile/10958736917525649927noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-64279570751847472532023-01-08T03:37:50.861-08:002023-01-08T03:37:50.861-08:00I think that the idea of battle = campaign is a re...I think that the idea of battle = campaign is a really good one here (I have encountered something similar in air wargaming, which I have done rather more of); if one thinks of the 'mission' as the campaign which then breaks into a quicker 'battle sequence' to conduct the bits when firing is intense and then breaks back into the 'mission' sequence. This puts a premium on making very quick/very fun mini-games to do the shooty bits. I have had some success with modern RPGs the same way (it is the only way to make firefights last anything like as long as they do IRL, and thus the only way to make things like 'alarms' and 'calling for assistance' matter when the mini-games have actoin rounds in the range of 3-10 seconds.JWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.com