tag:blogger.com,1999:blog-5185876513552272723.post1870916529498574056..comments2024-03-28T03:10:23.679-07:00Comments on Polemarch: In The FrameThe Polemarchhttp://www.blogger.com/profile/10958736917525649927noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5185876513552272723.post-37683095495276646872018-05-22T00:28:41.911-07:002018-05-22T00:28:41.911-07:00Interesting - there must have been some method of ...Interesting - there must have been some method of bringing all the times all together. I seem to recall Piquet (I think) has a more flexible time response - melees are only resolved when the cards say so, not when the player thinks they should be.<br /><br />Small numbers of figures on small tables and a big figure: man ratio is perfectly viable, but it does do more distortion to time and space than even a 'normal' wargame. Some 6 mm gamers do go down the diorama on a base route and have all the information on it as well. I prefer to have my figures pure (without info) and use appropriate markers, but each to their own.<br /><br />Tradition, look and how we think a wargame should be are, I suspect, very powerful factors in what we do. But they are mostly unconscious.The Polemarchhttps://www.blogger.com/profile/10958736917525649927noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-66173247981840313122018-05-21T05:46:35.699-07:002018-05-21T05:46:35.699-07:00I have seen and if a vague fuzzy memory is right ...I have seen and if a vague fuzzy memory is right taken part in a game where time was not consistent across the table though I suppose it was linear its just it adanced at different speeds as the action demanded but when areas at different points in time interacted the more advanced on paused. Not my thing, I prefer an old fashioned approach to time.<br /><br />However I have taken seen and taken part in games with small numbers of large figures on a small table where 4 54mm figures might represent a brigade of say 2,000 men + several canon. Needless to say the miniature wargame has in effect become a board game with very pretty 3d counters and map and thus crosses boundaries. <br /><br />The first and most attractive example of this approach that I encountered was a magazine article where the author was doing Waterloo with brigade sized units (iir) each with a small vignette/diorama with a few 15mm figures and terrain on a thick base labelled with all the relevent id and game stats like a boardgame counter.<br /><br /><br />I was fascinated but after some 30 years have yet to break tradition and try it.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.com