tag:blogger.com,1999:blog-5185876513552272723.post1746344658891420934..comments2024-03-28T03:10:23.679-07:00Comments on Polemarch: Chains of CommandThe Polemarchhttp://www.blogger.com/profile/10958736917525649927noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5185876513552272723.post-7810950472814526902013-10-24T15:24:01.230-07:002013-10-24T15:24:01.230-07:00This comment has been removed by the author.Les Hammondhttps://www.blogger.com/profile/12024891433789158423noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-86391385041057271522011-10-13T00:50:27.882-07:002011-10-13T00:50:27.882-07:00I think that it is an excellent idea, but the prob...I think that it is an excellent idea, but the problem is in implementing it in a non-clunky manner.<br /><br />I think Piquet was on the right lines, with its card resolution process, so you as the general don't know how a given fight is going until it was settled, nor if orders are received and understood until the unit moves. That said, I also think the Piquet was too complex to work easily and intuitively, and also looks at the problem from the other end than you are suggesting.<br /><br />Similarly, chance or courier cards, or rolling against a table, would work but could slow the game down considerably. <br /><br />To some extent, the idea of giving each commander characteristics and referring to them is the neatest way forward, but does require considerable work, in advance, that you do not know will ever be needed in the game.<br /><br />I do recall a game report from someone who landed up with a duel between the baggage train commander and a unit commander over the delivery of a consignment of boots. A roll against the characteristics resolved the puzzle as to why; it transpired that the unit commander had bedded the other's wife the previous week...<br /><br />Sometimes the game does seem to take over when you do this.The Polemarchhttps://www.blogger.com/profile/10958736917525649927noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-65093640895362271272011-10-12T13:34:46.879-07:002011-10-12T13:34:46.879-07:00What are your thoughts on a system of mediate reso...What are your thoughts on a system of mediate resolution in which the Player(s) must dice for the interpretation/implementation of orders, so that the Player/General issues orders that then get filtered through the dice before being implemented by the Player/Commander?Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-71707056333075304182011-10-03T00:25:40.457-07:002011-10-03T00:25:40.457-07:00I think the build up in tension over a campaign wo...I think the build up in tension over a campaign would make it much more worth while. The more that is invested in a wargame, the more tension arises, I'd guess.<br /><br />Mind you, the most important decision about the Naseby campaign was made by a committee in London...The Polemarchhttps://www.blogger.com/profile/10958736917525649927noreply@blogger.comtag:blogger.com,1999:blog-5185876513552272723.post-48088613137839028862011-10-01T03:00:05.723-07:002011-10-01T03:00:05.723-07:00Surely the advantage in such games (apart from the...Surely the advantage in such games (apart from the realism) is that they would make big campaign games much more do-able? Playing such games in a campaign context would then really ratchet up the tension involved with those 5-6 decisions. Hopefully then Fairfax's and Cromwell's decisions at Naseby would have something in common with the tension of a 'break point' in tennis?<br /><br />And thanks for the great post! I can see myself really mulling over this one (although I'm still mulling over the previous one too...)<br /><br />Regards<br /><br />JohnJWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.com